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Angulotl Daybringer


Monster

Angulotl Daybringer

Angulotl, Humanoid
Level 1
Leader
EV 12
1MSize
5Speed
80Stamina
1Stability
4Free Strike
ImmunityPoison 3
Weakness
MovementClimb, swim
M+3Might
A+2Agility
R+0Reason
I+2Intuition
P+0Presence
l

Acid Grasp

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 3
!7 acid damage; A < 1 dazed (save ends)
@10 acid damage; A < 2 dazed (save ends)
#13 acid damage; A < 3 dazed (save ends)
Effect

The next time the target makes a strike against the daybringer, the target takes 4 acid damage after the strike is resolved.

1 MaliceThe daybringer jumps up to 3 squares before or after using this ability.
f

Sun Lamp

ActionManeuver
DistanceSelf
TargetSelf
Effect

The daybringer expands their throat to make it resemble the sun until the start of their next turn. During that time, each angulotl who starts their turn within 10 squares of the daybringer regains 5 Stamina and gains a +3 bonus to speed until the end of their turn.

)

Tongue Slap

KeywordsMelee
DistanceMelee 5
TargetOne creature
Trigger

The target makes a strike against the daybringer or an ally that isn't a critical hit.

Effect

The outcome of the strike's power roll is reduced by one tier.

2 MaliceThe target is pulled up to 4 squares after the strike resolves.
*

Moisturizing End Effect

At the end of each of the daybringer's turns, they can either take 5 damage or end the wet effect on an adjacent creature in order to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

*

Toxiferous

Whenever an adjacent enemy grabs the daybringer or uses a melee ability against them, that enemy takes 3 poison damage.

*Villain Actions
*

New Dawn

Villain Action 1
KeywordsRanged
DistanceRanged 10
TargetSpecial
Effect

Four angulotl pollywogs erupt from the daybringer's back and waddle into unoccupied spaces within distance.

*

Plague of Frogs

Villain Action 2
KeywordsArea
Distance8 burst
TargetSelf and each ally in the area
Effect

Each target can jump up to 4 squares. Each non-minion target can make a free strike at the end of the jump.

*

It Is Day

Villain Action 3
DistanceSpecial
TargetSpecial
Effect

The encounter map dries up and each enemy and object on it is illuminated until the end of the encounter. An illuminated creature or object can't hide or become invisible, and any strike made against an illuminated target gains an edge. Additionally, each enemy in the encounter who is wet has that effect end and takes 6 acid damage. Each angulotl in the encounter has a double edge on their next strike.

*Malice Features

At the start of any angulotl's turn, you can spend Malice to activate one of the following features. Angulotl Malice

*

Leapfrog

Until the end of the round, when an angulotl moves through an inactive angulotl's space, the inactive angulotl can use a free triggered action to jump 3 squares.

*

Resonating Croak

Each angulotl in the encounter puffs out their throat and starts loudly droning. Any non-angulotl adjacent to an angulotl makes an Intuition test.

*

Rainfall

An angulotl calls clouds to cover the encounter map and unleash rain until the end of the round. Any creature or object that is exposed to the sky is wet until the end of the encounter.

Source: Draw Steel: Monsters · printing 1.01