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Angulotl Daybringer


Angulotl, Humanoid

Angulotl Daybringer

Level 1
Leader
EV 12
1MSize
5Speed
80Stamina
1Stability
4Free Strike
ImmunityPoison 3
Weakness
MovementClimb, swim
With Captain
M+3Might
A+2Agility
R+0Reason
I+2Intuition
P+0Presence
ll
Main action

Acid Grasp

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 3
!7 acid damage; A < 1 dazed (save ends)
@10 acid damage; A < 2 dazed (save ends)
#13 acid damage; A < 3 dazed (save ends)
Effect

The next time the target makes a strike against the daybringer, the target takes 4 acid damage after the strike is resolved.

1 MaliceThe daybringer jumps up to 3 squares before or after using this ability.
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Maneuver

Sun Lamp

Keywords-
ActionManeuver
DistanceSelf
TargetSelf
Effect

The daybringer expands their throat to make it resemble the sun until the start of their next turn. During that time, each angulotl who starts their turn within 10 squares of the daybringer regains 5 Stamina and gains a +3 bonus to speed until the end of their turn.

))
Triggered action

Tongue Slap

KeywordsMelee
ActionTriggered action
DistanceMelee 5
TargetOne creature
Trigger

The target makes a strike against the daybringer or an ally that isn't a critical hit.

Effect

The outcome of the strike's power roll is reduced by one tier.

2 MaliceThe target is pulled up to 4 squares after the strike resolves.
**
Trait

Moisturizing End Effect

At the end of each of the daybringer's turns, they can either take 5 damage or end the wet effect on an adjacent creature in order to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

**
Trait

Toxiferous

Whenever an adjacent enemy grabs the daybringer or uses a melee ability against them, that enemy takes 3 poison damage.

*Villain Actions
**

New Dawn

Villain Action 1
KeywordsRanged
DistanceRanged 10
TargetSpecial
Effect

Four angulotl pollywogs erupt from the daybringer's back and waddle into unoccupied spaces within distance.

**

Plague of Frogs

Villain Action 2
KeywordsArea
Distance8 burst
TargetSelf and each ally in the area
Effect

Each target can jump up to 4 squares. Each non-minion target can make a free strike at the end of the jump.

**

It Is Day

Villain Action 3
Keywords-
DistanceSpecial
TargetSpecial
Effect

The encounter map dries up and each enemy and object on it is illuminated until the end of the encounter. An illuminated creature or object can't hide or become invisible, and any strike made against an illuminated target gains an edge. Additionally, each enemy in the encounter who is wet has that effect end and takes 6 acid damage. Each angulotl in the encounter has a double edge on their next strike.

Source: Draw Steel: Monsters · printing 1.01