Arixx Malice¶
Malice Features
Arixx Malice
At the start of an arixx's turn, you can spend Malice to activate one of the following features.
Burning Maw
3 Malice
The arixx dribbles acid over their mandibles, causing the next strike they make to gain an edge and deal an extra 3 acid damage.
Geyser
5 Malice
The arixx's underground tunnels swell with pressure, causing a sudden influx of hot gas to burst from a 3-square-by-3-square area anywhere on the surface. Each enemy in the area makes an Agility test.
Solo Action
5 Malice
The arixx takes an additional main action on their turn. They can use this feature even if they are dazed.
Earth Sink
7 Malice
The encounter map suddenly quakes, then begins to sink. Each creature on the ground who has A < 1 is knocked prone. Until the end of the encounter, each creature who starts their turn on the ground and can't burrow must spend 1 additional square of movement to leave their starting position, or 2 squares if they start their turn prone or underground. A creature who starts and ends their turn in the same space on the ground and can't burrow sinks 1 square into the ground.
Source: Draw Steel: Monsters ·
printing 1.01