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Arixx


Arixx, Beast

Arixx

Level 1
Solo
EV 36
2Size
5Speed
200Stamina
2Stability
5Free Strike
Immunity
Weakness
MovementBurrow
With Captain
M+3Might
A+1Agility
R-3Reason
I+1Intuition
P-4Presence
**
Trait

Solo Monster

At the end of each of their turns, the arixx can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

Solo Turns

The arixx can take two turns each round. They can't take turns consecutively.

**
Trait

Earthwalk

Difficult terrain composed of earth or loose rock doesn't cost the arixx extra movement.

**
Trait

Soft Underbelly

A prone creature making a melee strike against the arixx has a double edge on the strike instead of taking a bane.

ll
Main action

Bite

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 2
TargetOne creature or object
Power Roll+ 3
!9 damage; grabbed
@13 damage; grabbed
#16 damage; grabbed
Effect

A size 1 target grabbed this way takes 3 acid damage at the start of each of their turns.

ll
Main action

Claw Swing

KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 2
TargetTwo creatures or objects
Power Roll+ 3
!5 damage; A < 1 grabbed
@8 damage; A < 2 grabbed
#11 damage; A < 3 grabbed
Effect

The arixx can vertically slide each grabbed target up to 3 squares.

ll
Main action

Spitfire

KeywordsRangedStrikeWeapon
ActionMain action
DistanceRanged 10
TargetTwo creatures or objects
Power Roll+ 3
!4 acid damage
@6 acid damage
#7 acid damage; prone
Effect

The ground beneath each target is covered in burning acid until the end of the encounter. Any enemy who enters an affected space for the first time in a round or starts their turn there takes 2 acid damage.

ll
Main action

Dirt Devil

3 Malice
KeywordsArea
ActionMain action
Distance3 burst
TargetEach enemy in the area
Power Roll+ 3
!4 damage
@6 damage; push 2
#7 damage; push 4
Effect

The arixx flings rocks and debris to fill the area, and has a double edge on the power roll if they started their turn underground. The area is difficult terrain.

ff
Maneuver

Dust Cloud

KeywordsArea
ActionManeuver
Distance1 burst
TargetSpecial
Effect

The arixx kicks up dust to fill the area until the start of their next turn, then moves up to their speed. Any enemy in the area or who targets a creature in the area takes a bane on power rolls.

))
Triggered action

Skitter

Keywords-
ActionTriggered action
DistanceSelf
TargetSelf
Trigger

The arixx takes damage.

Effect

The arixx halves the damage and shifts up to 3 squares after the triggering effect resolves.

*Villain Actions
**

Acid Spew

Villain Action 1
KeywordsAreaWeapon
Distance10 x 2 line within 1
TargetEach creature and object in the area
Power Roll+ 3
!5 acid damage
@8 acid damage
#11 acid damage
Effect

The ground in the area is covered in a puddle of acid until the end of the encounter. Any enemy who enters the area for the first time in a round or starts their turn there takes 2 acid damage.

**

Sinkhole

Villain Action 2
Keywords-
DistanceSelf
TargetSelf
Effect

The arixx shifts up to their speed. If they end this shift above ground and within 2 squares of a creature, they use Bite against the creature and can then use the Dig maneuver.

**

Acid and Claws

Villain Action 3
KeywordsAreaWeapon
Distance2 burst
TargetEach creature in the area
Power Roll+ 3
!5 acid damage; M < 1 weakened (save ends)
@8 acid damage; M < 2 weakened (save ends)
#11 acid damage; M < 3 weakened (save ends)
Source: Draw Steel: Monsters · printing 1.01