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Avatar of Death


Summon

Avatar of Death

Summoner Champion · Undead
Champion
9 essence for one champion
Stamina: Your maximum Stamina
2Size
6Speed
SPECIALStamina
3Stability
9Free Strike
ImmunityCorruption 5, poison 5
Weakness
MovementFly
With Captain
M+5Might
A+2Agility
R+5Reason
I+2Intuition
P+2Presence
l

Culling Scythe

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 2
TargetTwo creatures or objects
Power Roll2d10 + 5
!9 corruption damage; M < WEAK bleeding (save ends)
@12 corruption damage; M < AVERAGE bleeding (save ends)
#14 corruption damage; M < STRONG bleeding (save ends)
Effect

If the target is a creature that isn't a leader or a solo and they are still bleeding at the end of the encounter, they instantly die.

*

Champion's Ire

If the Avatar only targets one creature or object with a strike, they deal additional damage to the target equal to your Reason.

*

Size Increase

The Avatar is now size 3.

l

Gravemaker

KeywordsAreaMagicRanged
Action1 Eidos
Distance5 × 3 line within 1
TargetEach enemy and object in the line
Effect

9 holy damage. Each target is vertically pulled a number of squares equal to their size straight down, ignoring stability. If the target would be force moved into the ground, they are buried beneath the ground instead.

Champion Action

Source: The Summoner · printing 1.0