Avatar of Death¶
Summon
Avatar of Death
Summoner Champion · Undead
Champion
9 essence for one champion
Stamina: Your maximum Stamina
2Size
6Speed
SPECIALStamina
3Stability
9Free Strike
M+5Might
A+2Agility
R+5Reason
I+2Intuition
P+2Presence
Culling Scythe
Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 2
TargetTwo creatures or objects
Power Roll2d10 + 5
Effect
If the target is a creature that isn't a leader or a solo and they are still bleeding at the end of the encounter, they instantly die.
Revelation Strike
The Avatar's melee free strikes P < WEAK instantly reduce a winded non-leader or solo creature to 0 Stamina, including targets winded by the strike.
Champion's Ire
If the Avatar only targets one creature or object with a strike, they deal additional damage to the target equal to your Reason.
Dust and Rot
KeywordsArea
ActionFree triggered action
Distance1 burst
TargetEach enemy in the burst
Trigger
The Avatar takes damage.
Drifting Spirit
The Avatar is unaffected by difficult terrain and damage from forced movement.
Avatar of Death Advancement Features¶
Featureblock
Avatar of Death Advancement Features
Summoner Champion · Undead
Level 10 Advancement
Size Increase
The Avatar is now size 3.
Gravemaker
1 Eidos
Champion Action
AreaMagicRanged
Distance
5 × 3 line within 1
Targets
Each enemy and object in the line
Effect
9 holy damage. Each target is vertically pulled a number of squares equal to their size straight down, ignoring stability. If the target would be force moved into the ground, they are buried beneath the ground instead.
Source: The Summoner ·
printing 1.0