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Chimeron


Monster

Chimeron

Abyssal, Demon
Level 9
Horde Brute
EV 9
3Size
6Speed
90Stamina
2Stability
5Free Strike
Immunity
WeaknessHoly 5
Movement
M+4Might
A+0Agility
R+2Reason
I+1Intuition
P+2Presence
l

Flux Gnash

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 2
TargetOne creature or object
Power Roll+ 4
!9 cold, fire, or sonic damage
@11 cold, fire, or sonic damage
#13 cold, fire, or sonic damage; M < 4 bleeding, dazed, or slowed (save ends)
Special

After making the power roll, the chimeron decides what damage type the ability deals and which condition it imposes.

)

Pain Absorption

DistanceSelf
TargetSelf
Trigger

The chimeron is targeted by a damage-dealing strike.

Effect

The chimeron halves the damage.

*

Lethe

While the chimeron is winded, they gain an edge on strikes, and any strike made against them gains an edge.

*

Soulsight

Any creature within 2 squares of the chimeron can't be hidden from them.

*Malice Features

At the start of any level 7 or higher demon's turn, you can spend Malice to activate one of the following features. Demon Malice (Level 7+ Malice Features)

*

Prior Malice Features

3-7 Malice

The demon activates a Malice feature available to demons of level 6 or lower.

*

Seeping Blight

One demon acting this turn expels blight—digested soul juice—onto the ground around them in a 3 burst that lingers until the start of their next turn. Any enemy who enters the area or starts their turn there takes 6 corruption damage, and has a double bane on power rolls until the start of their next turn.

Source: Draw Steel: Monsters · printing 1.01