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Soulraker Praetorian


Monster

Soulraker Praetorian

Abyssal, Demon, Soulraker
Level 7
Horde Harrier
EV 9
1LSize
8Speed
45Stamina
0Stability
3Free Strike
Immunity
WeaknessHoly 5
Movement
M+2Might
A+4Agility
R+0Reason
I+2Intuition
P+0Presence
l

Barbed Stinger

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 2
TargetOne creature
Power Roll+ 4
!7 poison damage; push 2
@10 poison damage; push 2
#11 poison damage; push 4; A < 4 grabbed
Effect

The praetorian can shift into each square the target leaves.

)

Stinging Departure

DistanceSelf
TargetThe triggering creature
Trigger

A creature ends the praetorian's grab.

Effect

The praetorian makes a free strike against the target, breaks off part of their stinger in the target, and shifts up to half their speed. The target is bleeding until they remove the stinger fragment as a free maneuver, taking 6 damage in the process.

*

Lethe

While the praetorian is winded, they gain an edge on strikes, and any strike made against them gains an edge.

*

Praetorian Buzzing

Any creature who starts their turn with two or more praetorians adjacent to them takes 6 sonic damage.

*Malice Features

At the start of any level 7 or higher demon's turn, you can spend Malice to activate one of the following features. Demon Malice (Level 7+ Malice Features)

*

Prior Malice Features

3-7 Malice

The demon activates a Malice feature available to demons of level 6 or lower.

*

Seeping Blight

One demon acting this turn expels blight—digested soul juice—onto the ground around them in a 3 burst that lingers until the start of their next turn. Any enemy who enters the area or starts their turn there takes 6 corruption damage, and has a double bane on power rolls until the start of their next turn.

Source: Draw Steel: Monsters · printing 1.01