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Hag Malice


Malice Features

Hag Malice

At the start of a hag's turn, you can spend Malice to activate one of the following features.
🔳
Main action

Hag Wyrd

5 Malice
AreaMagic
Distance
10 x 1 line within 1
Targets
Each enemy in the area
Power Roll+ 3
!5 fire damage; R < 1 frightened (save ends)
@8 fire damage; R < 2 frightened (save ends)
#11 fire damage; R < 3 frightened (save ends)
Effect

After making the power roll, the hag can choose to replace the damage type and condition with lightning damage and dazed, or cold damage and slowed.

☠️

Solo Action

5 Malice
The hag takes an additional main action on their turn. They can use this feature even if they are dazed.
🌀

House Call

10 Malice
The hag's hut springs to life. It enters the encounter map within 10 squares of the hag if it isn't already there and takes its turn. The hut is size 4, has 75 Stamina and damage immunity 3, and has speed 8 from its powerful set of animal legs. This feature can't be used if the hut is reduced to 0 Stamina. In addition to its move action, the house can take only the following main action.
🔳
Main action

Kick

Signature
AreaRangedWeapon
Distance
2 cube within 2
Targets
Each enemy in the area
Power Roll+ 3
!6 damage; push 3; M < 1 prone
@10 damage; push 4; M < 2 prone
#13 damage; push 5; M < 3 prone
Source: Draw Steel: Monsters · printing 1.01