Hag Malice¶
Malice Features
Hag Malice
At the start of a hag's turn, you can spend Malice to activate one of the following features.
Main action
Hag Wyrd
5 Malice
AreaMagic
Distance
10 x 1 line within 1
Targets
Each enemy in the area
Power Roll+ 3
!5 fire damage; R < 1 frightened (save ends)
@8 fire damage; R < 2 frightened (save ends)
#11 fire damage; R < 3 frightened (save ends)
Solo Action
5 Malice
The hag takes an additional main action on their turn. They can use this feature even if they are dazed.
House Call
10 Malice
The hag's hut springs to life. It enters the encounter map within 10 squares of the hag if it isn't already there and takes its turn. The hut is size 4, has 75 Stamina and damage immunity 3, and has speed 8 from its powerful set of animal legs. This feature can't be used if the hut is reduced to 0 Stamina. In addition to its move action, the house can take only the following main action.
Main action
Kick
Signature
AreaRangedWeapon
Distance
2 cube within 2
Targets
Each enemy in the area
Source: Draw Steel: Monsters ·
printing 1.01