Wode Hag¶
Wode Hag
Solo Monster
At the end of each of their turns, the hag can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
The hag can take two turns each round. They can't take turns consecutively.
Supernatural Resistance
Magic and psionic abilities used against the hag take a bane.
Corrosive Claws
Soul Steal
This ability gains an edge against a target who has a soul.
Shapeshifter
The hag alters their body to become any size 1 creature, from a house cat to a humanoid. If the hag uses this ability while outside of any enemy's line of effect, they can choose to be automatically hidden. The hag can return to their original form as a free maneuver.
A creature targets the hag with a melee strike.
While restrained this way, a creature who is vertical force moved is suspended in midair. The creature falls when the condition ends.
*Villain Actions
The hag attaches an ornate explosive pastry to each target who has A < 2. At the end of the round, the hag makes one power roll against each creature with a pastry attached to them.
A creature wearing a pastry or adjacent to a creature wearing a pastry can attempt an Agility test to remove the pastry as a maneuver.
Before using this villain action, the hag shifts up to their speed. They then use Corrosive Claws against each target, push each target up to 2 squares, and shift up to their speed again.
The hag turns the area into a roiling oven until the end of the encounter. Any creature in area takes an extra 5 damage from the hag's damage-dealing abilities.