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Lightbender Malice


Malice Features

Lightbender Malice

At the start of any lightbender's turn, you can spend Malice to activate one of the following features.
⭐️

Silent Prowl

3 Malice
Each lightbender acting this turn can teleport up to their speed as a move action and attempt to hide as a free maneuver, all until the start of their next turn.
⭐️

Duplicate

5 Malice
Each lightbender acting this turn can create a duplicate lightbender in an unoccupied space adjacent to them. The duplicate is indistinguishable from the lightbender except by supernatural means, has 1 Stamina, and has the lightbender's speed. A duplicate acts on the lightbender's turn but can take only move actions. Once per round before or after using an ability, a lightbender can trade places with any lightbender duplicate.
❇️

Everything the Light Touches

7 Malice
Each lightbender in the encounter shines radiantly, distorting the senses of any enemy within 5 squares of them. Each affected enemy makes a Reason test.
!The target doesn't have line of effect to any lightbender (save ends).
@The target doesn't have line of effect to any lightbender (EoT).
#No effect.
Source: Draw Steel: Monsters · printing 1.01