Skip to content

Lightbender Pouncer


Beast, Lightbender

Lightbender Pouncer

Level 3
Elite Harrier
EV 20
2Size
10Speed
100Stamina
1Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+2Might
A+1Agility
R-3Reason
I+1Intuition
P-1Presence
ll
Main action

Pounce

Signature
KeywordsChargeMeleeStrikeWeapon
ActionMain action
DistanceMelee 2
TargetTwo creatures or objects
Power Roll+ 2
!7 damage
@11 damage; A < 1 prone
#14 damage; A < 2 prone
Effect

The pouncer can make a free strike against each target they knock prone.

ll
Main action

Sparkling Tail Whip

KeywordsAreaMagic
ActionMain action
Distance2 burst
TargetEach enemy and object in the area
Power Roll+ 2
!4 damage
@7 damage; A < 1 the target is dazzled (save ends)
#10 damage; A < 2 the target is dazzled (save ends)
Effect

A dazzled target takes a bane on strikes and has line of effect only within 1 square.

ff
Maneuver

Illusory Feint

KeywordsAreaMagicRanged
ActionManeuver
Distance3 cube within 10
TargetEach enemy in the area
Power Roll+ 2
!I < 0 dazed (save ends)
@I < 1 dazed (save ends)
#I < 2 dazed (save ends)
Effect

While dazed this way, a target has speed 0. If a target takes damage, or if someone else uses a main action to shake the target out of their stupor, the dazed condition ends.

))
Triggered action

Striking Afterimage

KeywordsMagic
ActionTriggered action
DistanceSelf
TargetSelf
Trigger

The pouncer takes damage from a strike.

Effect

The pouncer halves the damage, ignores any nondamaging effects associated with it, and can teleport up to 5 squares. If they teleport into concealment or cover, the pouncer can immediately attempt to hide as a free maneuver.

**
Trait

Avoidance

Any effect on the pouncer that would be ended by a saving throw instead ends automatically at the end of their next turn.

Source: Draw Steel: Monsters · printing 1.01