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Lightbender Pouncer


Monster

Lightbender Pouncer

Beast, Lightbender
Level 3
Elite Harrier
EV 20
2Size
10Speed
100Stamina
1Stability
5Free Strike
Immunity
Weakness
Movement
M+2Might
A+1Agility
R-3Reason
I+1Intuition
P-1Presence
l

Pounce

Signature
KeywordsChargeMeleeStrikeWeapon
DistanceMelee 2
TargetTwo creatures or objects
Power Roll+ 2
!7 damage
@11 damage; A < 1 prone
#14 damage; A < 2 prone
Effect

The pouncer can make a free strike against each target they knock prone.

l

Sparkling Tail Whip

KeywordsAreaMagic
Distance2 burst
TargetEach enemy and object in the area
Power Roll+ 2
!4 damage
@7 damage; A < 1 the target is dazzled (save ends)
#10 damage; A < 2 the target is dazzled (save ends)
Effect

A dazzled target takes a bane on strikes and has line of effect only within 1 square.

f

Illusory Feint

KeywordsAreaMagicRanged
ActionManeuver
Distance3 cube within 10
TargetEach enemy in the area
Power Roll+ 2
!I < 0 dazed (save ends)
@I < 1 dazed (save ends)
#I < 2 dazed (save ends)
Effect

While dazed this way, a target has speed 0. If a target takes damage, or if someone else uses a main action to shake the target out of their stupor, the dazed condition ends.

)

Striking Afterimage

KeywordsMagic
DistanceSelf
TargetSelf
Trigger

The pouncer takes damage from a strike.

Effect

The pouncer halves the damage, ignores any nondamaging effects associated with it, and can teleport up to 5 squares. If they teleport into concealment or cover, the pouncer can immediately attempt to hide as a free maneuver.

*

Avoidance

Any effect on the pouncer that would be ended by a saving throw instead ends automatically at the end of their next turn.

*Malice Features

At the start of any lightbender's turn, you can spend Malice to activate one of the following features. Lightbender Malice

*

Silent Prowl

Each lightbender acting this turn can teleport up to their speed as a move action and attempt to hide as a free maneuver, all until the start of their next turn.

*

Duplicate

Each lightbender acting this turn can create a duplicate lightbender in an unoccupied space adjacent to them. The duplicate is indistinguishable from the lightbender except by supernatural means, has 1 Stamina, and has the lightbender's speed. A duplicate acts on the lightbender's turn but can take only move actions. Once per round before or after using an ability, a lightbender can trade places with any lightbender duplicate.

*

Everything the Light Touches

Each lightbender in the encounter shines radiantly, distorting the senses of any enemy within 5 squares of them. Each affected enemy makes a Reason test.

Source: Draw Steel: Monsters · printing 1.01