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Knight of Blood


Summon

Knight of Blood

Summoner Minion · Elemental (Earth, Fire, Rot, Water)
Minion Controller
7 essence for two minions
These faceless suits of armor have visible rivers of deep red blood flowing throughout their being. Their blood has a powerful pull to it, causing any open wounds nearby to rip deeper and leak toward the knight.
1LSize
6Speed
16 | 16Stamina
Stability
7Free Strike
ImmunityCorruption R
Weakness
Movement
Free Strike Damage TypeCorruption
M+4Might
A+2Agility
R+0Reason
I+0Intuition
P+3Presence
*

Scarlet Death

The knight's melee strikes inflict P < STRONG bleeding (save ends). While bleeding this way, the target can't roll lower than a 3 on the die used to resolve bleeding damage.

*

Red River

2 Essence

When the knight is reduced to 0 Stamina, they move up to their speed ignoring opportunity attacks. Each square that they exit during this movement pools with blood until the end of the encounter. Each affected square is considered difficult terrain for enemies and deals 3 corruption damage to an enemy when they first enter it on a turn. Whenever a bleeding enemy starts their turn within 10 squares of the blood pool, they are pulled 2 toward the nearest affected square, ignoring stability.

Source: The Summoner · printing 1.0