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Knight of Blood


Summoner Minion · Elemental

Knight of Blood

Minion Controller
7 essence for two minions
These faceless suits of armor have visible rivers of deep red blood flowing throughout their being. Their blood has a powerful pull to it, causing any open wounds nearby to rip deeper and leak toward the knight.
1LSize
6Speed
16 | 16Stamina
Stability
7Free Strike
ImmunityCorruption R
Weakness
Movement
With Captain
M+4Might
A+2Agility
R+0Reason
I+0Intuition
P+3Presence
**
Trait

Scarlet Death

The knight's melee strikes inflict P < STRONG bleeding (save ends). While bleeding this way, the target can't roll lower than a 3 on the die used to resolve bleeding damage.

Source: The Summoner · printing 1.0