Principle of the Swamp¶
Summon
Principle of the Swamp
Summoner Minion · Elemental (Green, Water, Rot)
Minion Brute
5 essence for three minions
The manes of these equine sludge dwellers extend and hook into things like strong, fraying arms. This allows the principle of the swamp to either pull themselves onto dry land, or pull their prey into the dank depths.
2Size
4Speed
5 | 5 | 5Stamina
—Stability
4Free Strike
M+3Might
A-2Agility
R+0Reason
I+2Intuition
P-2Presence
Encroaching Strike
The principle's melee free strikes have a distance of R and inflict M < STRONG grabbed. The principle can have an unlimited number of creatures or objects grabbed. A creature grabbed by this strike still has their normal speed, but can't move farther away from the principle.
Sludgefoot
1 Essence
When the principle is reduced to 0 Stamina, the area within 1 square of the principle becomes difficult terrain for enemies until the end of the encounter. An enemy that ends their turn in the affected area is pulled 4 toward the center of the area.
Source: The Summoner ·
printing 1.0