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Principle of the Swamp


Summon

Principle of the Swamp

Summoner Minion · Elemental (Green, Water, Rot)
Minion Brute
5 essence for three minions
The manes of these equine sludge dwellers extend and hook into things like strong, fraying arms. This allows the principle of the swamp to either pull themselves onto dry land, or pull their prey into the dank depths.
2Size
4Speed
5 | 5 | 5Stamina
Stability
4Free Strike
ImmunityCorruption R, Poison R
Weakness
MovementSwim
With Captain
M+3Might
A-2Agility
R+0Reason
I+2Intuition
P-2Presence
*

Encroaching Strike

The principle's melee free strikes have a distance of R and inflict M < STRONG grabbed. The principle can have an unlimited number of creatures or objects grabbed. A creature grabbed by this strike still has their normal speed, but can't move farther away from the principle.

Source: The Summoner · printing 1.0