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Radenwight Piper


Humanoid, Radenwight

Radenwight Piper

Level 1
Platoon Support
EV 6
1SSize
5Speed
30Stamina
0Stability
3Free Strike
Immunity
Weakness
MovementClimb
With Captain
M+0Might
A+0Agility
R+0Reason
I+2Intuition
P+1Presence
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Main action

Piercing Trill

Signature
KeywordsMagicMeleeRangedStrike
ActionMain action
DistanceMelee 1 or ranged 10
TargetOne creature or object
Power Roll+ 2
!5 sonic damage; push 1
@7 sonic damage; push 3
#9 sonic damage; push 4
Effect

The piper or one ally within distance regains Stamina equal to the damage dealt.

ff
Maneuver

Vivace Vivace!

KeywordsAreaMagic
ActionManeuver
Distance3 burst
TargetEach ally in the area
Effect

Each target who has used their Ready Rodent ability this round regains the use of their triggered action.

2 MaliceThe area increases to a 6 burst.
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Triggered action

Ready Rodent

KeywordsMeleeWeapon
ActionTriggered action
DistanceMelee 1
TargetOne creature
Trigger

An ally deals damage to the target.

Effect

The piper makes a free strike against the target.

**
Trait

Musical Suggestion

At the end of the piper's turn, they can slide one adjacent creature up to 2 squares, ignoring stability.

Source: Draw Steel: Monsters · printing 1.01