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Radenwight Piper


Monster

Radenwight Piper

Humanoid, Radenwight
Level 1
Platoon Support
EV 6
1SSize
5Speed
30Stamina
0Stability
3Free Strike
Immunity
Weakness
MovementClimb
M+0Might
A+0Agility
R+0Reason
I+2Intuition
P+1Presence
l

Piercing Trill

Signature
KeywordsMagicMeleeRangedStrike
DistanceMelee 1 or ranged 10
TargetOne creature or object
Power Roll+ 2
!5 sonic damage; push 1
@7 sonic damage; push 3
#9 sonic damage; push 4
Effect

The piper or one ally within distance regains Stamina equal to the damage dealt.

f

Vivace Vivace!

KeywordsAreaMagic
ActionManeuver
Distance3 burst
TargetEach ally in the area
Effect

Each target who has used their Ready Rodent ability this round regains the use of their triggered action.

2 MaliceThe area increases to a 6 burst.
)

Ready Rodent

KeywordsMeleeWeapon
DistanceMelee 1
TargetOne creature
Trigger

An ally deals damage to the target.

Effect

The piper makes a free strike against the target.

*

Musical Suggestion

At the end of the piper's turn, they can slide one adjacent creature up to 2 squares, ignoring stability.

*Malice Features

At the start of any radenwight's turn, you can spend Malice to activate one of the following features. Radenwight Malice

*

Trouser Cut

KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature
Power Roll+ 2
!7 damage; push 3
@10 damage; push 3, taunted (EoT)
#13 damage; push 5, taunted (EoT)
Effect

If the target is wearing clothing covering the lower half of their body, they must use a maneuver once to pull that clothing up before they can move.

Special

This ability can't be used by a minion.

*

Rat Race

Each radenwight in the encounter shifts up to their speed. If a radenwight ends this shift adjacent to one or more radenwights, they can make a melee free strike against each enemy adjacent to them.

*

Rally the Rodents

A radenwight uses music to coordinate living rats, forming a 10 wall of rats scurrying atop one another into unoccupied spaces anywhere on the encounter map. The wall doesn't block line of effect for radenwights and their allies, but it does for other creatures as the rats coordinate their movements with the radenwights. Each square of the wall has 10 Stamina. If the last radenwight in the encounter dies and the wall is still standing, the rats let out a hideous screech as they disperse. Each enemy on the encounter map makes an Intuition test.

Source: Draw Steel: Monsters · printing 1.01