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Radenwight Piper


Monster

Radenwight Piper

Humanoid, Radenwight
Level 1
Platoon Support
EV 6
1SSize
5Speed
30Stamina
0Stability
3Free Strike
Immunity
Weakness
MovementClimb
With Captain
M+0Might
A+0Agility
R+0Reason
I+2Intuition
P+1Presence
l

Piercing Trill

Signature
KeywordsMagicMeleeRangedStrike
ActionMain action
DistanceMelee 1 or ranged 10
TargetOne creature or object
Power Roll+ 2
!5 sonic damage; push 1
@7 sonic damage; push 3
#9 sonic damage; push 4
Effect

The piper or one ally within distance regains Stamina equal to the damage dealt.

f

Vivace Vivace!

KeywordsAreaMagic
ActionManeuver
Distance3 burst
TargetEach ally in the area
Effect

Each target who has used their Ready Rodent ability this round regains the use of their triggered action.

2 MaliceThe area increases to a 6 burst.
)

Ready Rodent

KeywordsMeleeWeapon
ActionTriggered action
DistanceMelee 1
TargetOne creature
Trigger

An ally deals damage to the target.

Effect

The piper makes a free strike against the target.

*

Musical Suggestion

At the end of the piper's turn, they can slide one adjacent creature up to 2 squares, ignoring stability.

Source: Draw Steel: Monsters · printing 1.01