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Radenwight Maestro


Monster

Radenwight Maestro

Humanoid, Radenwight
Level 1
Leader
EV 12
1SSize
5Speed
80Stamina
1Stability
4Free Strike
Immunity
Weakness
MovementClimb
M-2Might
A+2Agility
R+0Reason
I+0Intuition
P+3Presence
l

Cacophony

Signature
KeywordsAreaMagic
Distance5 burst
TargetEach enemy in the area
Power Roll+ 3
!3 sonic damage; slide 1, the maestro can shift 1 square
@6 sonic damage; slide 3, the maestro shifts up to 3 squares
#8 sonic damage; slide 5, the maestro shifts up to 5 squares
Effect

Each ally within distance can use Ready Rodent as a free triggered action once before the end of the round.

f

Tempo Changer

KeywordsMagicRangedStrike
ActionManeuver
DistanceRanged 10
TargetTwo enemies
Power Roll+ 3
!P < 1 slowed (save ends)
@P < 2 slowed (save ends)
#P < 3 slowed (save ends)
3 MaliceEach ally within 3 squares of any target has a +2 bonus to speed until the end of their next turn.
)

Ever-Ready Rodent

KeywordsMagicRanged
ActionFree triggered action
DistanceRanged 5
TargetThe triggering creature
Trigger

A creature within distance deals damage to an ally or takes damage from an ally.

Effect

The maestro makes a free strike against the target.

At the end of each of their turns, the maestro can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

*Villain Actions
*

Overture

KeywordsArea
Distance10 burst
TargetEach ally in the area
Effect

Each target can shift up to their speed or take the Defend action.

*

Solo Act

KeywordsRanged
DistanceRanged 15
TargetOne creature
Effect

Until the end of their next turn, the target halves any damage they take, gains a +4 damage bonus to strikes, and has their speed doubled.

*

Rondo of Rat

KeywordsArea
Distance10 burst
TargetEach dead ally in the area
Effect

Each target stands, makes a free strike, then falls dead again. Any ally of the targets can use Ready Rodent as a free triggered action once in conjunction with these free strikes.

*Malice Features

At the start of any radenwight's turn, you can spend Malice to activate one of the following features. Radenwight Malice

*

Trouser Cut

KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature
Power Roll+ 2
!7 damage; push 3
@10 damage; push 3, taunted (EoT)
#13 damage; push 5, taunted (EoT)
Effect

If the target is wearing clothing covering the lower half of their body, they must use a maneuver once to pull that clothing up before they can move.

Special

This ability can't be used by a minion.

*

Rat Race

Each radenwight in the encounter shifts up to their speed. If a radenwight ends this shift adjacent to one or more radenwights, they can make a melee free strike against each enemy adjacent to them.

*

Rally the Rodents

A radenwight uses music to coordinate living rats, forming a 10 wall of rats scurrying atop one another into unoccupied spaces anywhere on the encounter map. The wall doesn't block line of effect for radenwights and their allies, but it does for other creatures as the rats coordinate their movements with the radenwights. Each square of the wall has 10 Stamina. If the last radenwight in the encounter dies and the wall is still standing, the rats let out a hideous screech as they disperse. Each enemy on the encounter map makes an Intuition test.

Source: Draw Steel: Monsters · printing 1.01