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Shambling Mound


Plant, Shambling Mound

Shambling Mound

Level 5
Solo
EV 84
3Size
3Speed
400Stamina
5Stability
7Free Strike
Immunity
Weakness
Movement
With Captain
M+4Might
A-1Agility
R+0Reason
I+1Intuition
P+0Presence
**
Trait

Solo Monster

At the end of each of their turns, the shambling mound can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

Solo Turns

The shambling mound can take two turns each round. They can't take turns consecutively.

**
Trait

Engulfing Sac

The shambling mound has a vegetative sack on their body where they carry engulfed creatures. The sack has 30 Stamina, damage immunity 5, and fire weakness 10. Destroying the sack frees creatures trapped by the shambling mound's Engulf ability. The shambling mound regrows a destroyed sack at the start of their next turn.

ll
Main action

Vine Lash

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 6
TargetTwo creatures or objects
Power Roll+ 4
!11 damage; A < 3 grabbed
@16 damage; A < 4 grabbed
#19 damage; grabbed
2 MaliceThe shambling mound can slide each target up to 6 squares.
3 MaliceEach target takes 7 poison damage.
ll
Main action

Seismic Slam

KeywordsAreaWeapon
ActionMain action
Distance6 burst
TargetEach enemy in the area
Power Roll+ 4
!4 damage; M < 2 dazed (save ends)
@6 damage; M < 3 dazed (save ends)
#7 damage; M < 4 dazed (save ends)
ll
Main action

Engulf

KeywordsMelee
ActionMain action
DistanceMelee 6
TargetOne creature or object
Effect

The target must be size 1L or smaller. The shambling mound reaches out with writhing vines, and if the target has A < 3, they are engulfed into the shambling mound's sack. If the target is grabbed by the shambling mound, the potency increases by 1. An engulfed creature is restrained, takes 3 poison damage at the start of each turn, and can't take damage from abilities used from outside the sack. When the shambling mound moves, the engulfed creature moves with them. If the shambling mound dies or their sack is destroyed, each engulfed creature is freed and appears in an unoccupied space within 2 squares of the shambling mound.

2+ MaliceThe shambling mound can engulf one additional target for each 2 Malice spent.
ff
Maneuver

Leech

Keywords-
ActionManeuver
DistanceSelf
TargetSelf
Effect

Each creature engulfed by the shambling mound takes 5 poison damage. The shambling mound gains 5 temporary Stamina for each creature who takes damage this way.

))
Triggered action

Tether Down

KeywordsMelee
ActionTriggered action
DistanceMelee 6
TargetThe triggering creature
Power Roll+ 4
!7 damage; M < 2 restrained (EoT)
@12 damage; M < 3 restrained (EoT)
#15 damage; M < 4 restrained (EoT)
Trigger

A creature within distance willingly moves.

**
Trait

False Appearance

While the shambling mound remains motionless, they are indistinguishable from ordinary vegetation.

**
Trait

Frothing Flora

The area within 6 squares of the shambling mound is difficult terrain.

*Villain Actions
**

Ravenous Overgrowth

KeywordsAreaWeapon
Distance10 x 2 line within 1
TargetEach creature in the area
Power Roll+ 4
!7 damage, pull 3
@12 damage; pull 4; the target has poison weakness 3 until the end of the encounter
#15 damage; pull 6; the target has poison weakness 5 until the end of the encounter
**

Composting

KeywordsMelee
DistanceMelee 6
TargetEach enemy
Effect

The shambling mound uses Engulf against each target without spending Malice.

**

Exposed Crux

KeywordsMelee
DistanceSelf
TargetSelf
Effect

The shambling mound rips themself apart, exposing the crux of magic holding them together. The distance of the shambling mound's melee abilities increases to melee 10, the creature has a double edge on power rolls, and strikes made against them gain an edge.

Source: Draw Steel: Monsters · printing 1.01