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Toxic Eye


Monster

Toxic Eye

Eyestalk, Horror, Overmind
Level 6
Hexer
EV -
1MSize
5Speed
30Stamina
0Stability
3Free Strike
Immunity
Weakness
MovementFly, hover
M-1Might
A+1Agility
R+4Reason
I+1Intuition
P-1Presence
l

Toxic Vapors

Signature
KeywordsAreaPsionicRanged
Distance4 cube within 10
TargetEach enemy in the area
Power Roll+ 4
!6 poison damage
@10 poison damage; M < 3 weakened (save ends)
#13 poison damage; M < 4 weakened (save ends)
*

Psionic Barrier

The toxic eye has damage immunity 15. When they use a main action, they lose this immunity until the end of the round.

*Malice Features

At the start of Xorannox's turn, you can spend Malice to activate one Xorannox's Malice

*

Gas Belch

3 Malice

Xorannox lets out a noxious belch. Each enemy within 2 squares of him who has M < 3 is weakened (save ends).

*

Slime Trail

5 Malice

Until the end of Xorannox's next turn, whenever he or any of his eyes leave their space, they secrete a viscous slime onto the ground in that area. Any enemy who enters an affected square has lightning weakness 5 and fire weakness 5 until the end of the encounter.

*

Solo Action

5 Malice

Xorannox takes an additional main action on his turn. He can use this feature even if he is dazed.

*

Mind Over Matter

7 Malice

Xorannox fills the encounter map with a powerful telekinetic field. The Director chooses a cardinal direction (north, south, east, or west). Whenever a creature in the encounter willingly moves or is force moved, they are pulled 2 squares in the chosen direction, ignoring stability. Each time this feature is used, its previous effect ends.

Source: Draw Steel: Monsters · printing 1.01