Xorannox's Malice¶
Malice Features
Xorannox's Malice
At the start of Xorannox's turn, you can spend Malice to activate one
Gas Belch
3 Malice
Xorannox lets out a noxious belch. Each enemy within 2 squares of him who has M < 3 is weakened (save ends).
Slime Trail
5 Malice
Until the end of Xorannox's next turn, whenever he or any of his eyes leave their space, they secrete a viscous slime onto the ground in that area. Any enemy who enters an affected square has lightning weakness 5 and fire weakness 5 until the end of the encounter.
Solo Action
5 Malice
Xorannox takes an additional main action on his turn. He can use this feature even if he is dazed.
Mind Over Matter
7 Malice
Xorannox fills the encounter map with a powerful telekinetic field. The Director chooses a cardinal direction (north, south, east, or west). Whenever a creature in the encounter willingly moves or is force moved, they are pulled 2 squares in the chosen direction, ignoring stability. Each time this feature is used, its previous effect ends.
Source: Draw Steel: Monsters ·
printing 1.01