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Aurumvas


Monster

Aurumvas

Abyssal, Demon
Level 10
Leader
EV 48
3Size
8Speed
260Stamina
2Stability
10Free Strike
Immunity
WeaknessHoly 5
MovementFly
M+5Might
A+2Agility
R+5Reason
I+3Intuition
P+5Presence
*

Absorb Soul

Whenever any demon is reduced to 0 Stamina within 10 squares of Aurumvas, the Director gains 1 Malice. Aurumvas loses this trait while he is dazed.

l

Greedy Hands

Signature
KeywordsMagicMeleeStrike
DistanceMelee 2
TargetTwo creatures or objects
Power Roll+ 5
!15 corruption damage; R < 4 weakened (save ends)
@20 corruption damage; R < 5 weakened (save ends)
#24 corruption damage; R < 6 weakened (save ends)
2 MaliceAurumvas regains Stamina equal to the damage dealt.
l

Covetous Bolts

KeywordsMagicRangedStrike
DistanceRanged 20
TargetTwo creatures
Power Roll+ 5
!15 psychic damage; P < 4 dazed (save ends)
@20 psychic damage; P < 5 dazed (save ends)
#24 psychic damage; P < 6 dazed (save ends)
2 MaliceWhile dazed this way, a target can't gain Heroic Resources.
f

Greed Is Good

KeywordsRanged
ActionManeuver
DistanceRanged 10
TargetSpecial
Effect

Aurumvas chooses a supernatural treasure or an item made of gold and teleports to an unoccupied space adjacent to that object, then ends one effect on him that can be ended by a saving throw.

*

More... More...

While Aurumvas is winded, he has a double edge on strikes.

*

Soulsight

Any creature within 5 squares of Aurumvas can't be hidden from him.

*Villain Actions
*

Time Is Money

Villain Action 1
KeywordsAreaMagic
Distance20 burst
TargetSelf and each ally in the area
Effect

Aurumvas warps time with his abyssal avarice. Each target can teleport up to their speed and make a free strike.

*

Hostile Acquisition

Villain Action 2
KeywordsRanged
DistanceRanged 10
TargetSpecial
Effect

Aurumvas chooses up to three treasures within distance that he has line of effect to and that aren't artifacts. Until the end of the encounter, ethereal golden snakes swirl around the target treasures. While an affected treasure is worn or held by a hero, each time that hero gains any amount of their Heroic Resource, the Director gains 1 Malice.

*

No Matter the Cost

Villain Action 3
KeywordsAreaMagicRanged
DistanceFour 3 cubes within 10
TargetEach creature in the area
Power Roll+ 5
!10 fire damage; push 1
@15 fire damage; push 2
#19 fire damage; push 3
Effect

Aurumvas summons treasures from his vaults into the area, then causes them to explode.

*Malice Features

At the start of any level 10 or higher demon's turn, you can spend Malice to activate one of the following features. Demon Malice (Level 10+ Malice Features)

*

Prior Malice Features

3-7 Malice

The demon activates a Malice feature available to demons of level 9 or lower.

*

Soul Flense

One demon acting this turn unleashes their pent-up agony and pain on every non-demon in a 5 burst. Each target makes a Presence test.

Source: Draw Steel: Monsters · printing 1.01