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Aurumvas


Abyssal, Demon

Aurumvas

Level 10
Leader
EV 48
3Size
8Speed
260Stamina
2Stability
10Free Strike
Immunity
WeaknessHoly 5
MovementFly
With Captain
M+5Might
A+2Agility
R+5Reason
I+3Intuition
P+5Presence
**
Trait

Absorb Soul

Whenever any demon is reduced to 0 Stamina within 10 squares of Aurumvas, the Director gains 1 Malice. Aurumvas loses this trait while he is dazed.

ll
Main action

Greedy Hands

Signature
KeywordsMagicMeleeStrike
ActionMain action
DistanceMelee 2
TargetTwo creatures or objects
Power Roll+ 5
!15 corruption damage; R < 4 weakened (save ends)
@20 corruption damage; R < 5 weakened (save ends)
#24 corruption damage; R < 6 weakened (save ends)
2 MaliceAurumvas regains Stamina equal to the damage dealt.
ll
Main action

Covetous Bolts

KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 20
TargetTwo creatures
Power Roll+ 5
!15 psychic damage; P < 4 dazed (save ends)
@20 psychic damage; P < 5 dazed (save ends)
#24 psychic damage; P < 6 dazed (save ends)
2 MaliceWhile dazed this way, a target can't gain Heroic Resources.
ff
Maneuver

Greed Is Good

KeywordsRanged
ActionManeuver
DistanceRanged 10
TargetSpecial
Effect

Aurumvas chooses a supernatural treasure or an item made of gold and teleports to an unoccupied space adjacent to that object, then ends one effect on him that can be ended by a saving throw.

**
Trait

More... More...

While Aurumvas is winded, he has a double edge on strikes.

**
Trait

Soulsight

Any creature within 5 squares of Aurumvas can't be hidden from him.

*Villain Actions
**

Time Is Money

Villain Action 1
KeywordsAreaMagic
Distance20 burst
TargetSelf and each ally in the area
Effect

Aurumvas warps time with his abyssal avarice. Each target can teleport up to their speed and make a free strike.

**

Hostile Acquisition

Villain Action 2
KeywordsRanged
DistanceRanged 10
TargetSpecial
Effect

Aurumvas chooses up to three treasures within distance that he has line of effect to and that aren't artifacts. Until the end of the encounter, ethereal golden snakes swirl around the target treasures. While an affected treasure is worn or held by a hero, each time that hero gains any amount of their Heroic Resource, the Director gains 1 Malice.

**

No Matter the Cost

Villain Action 3
KeywordsAreaMagicRanged
DistanceFour 3 cubes within 10
TargetEach creature in the area
Power Roll+ 5
!10 fire damage; push 1
@15 fire damage; push 2
#19 fire damage; push 3
Effect

Aurumvas summons treasures from his vaults into the area, then causes them to explode.

Source: Draw Steel: Monsters · printing 1.01