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Vicisitator


Abyssal, Demon

Vicisitator

Level 10
Horde Harrier
EV 12
1MSize
9Speed
60Stamina
0Stability
4Free Strike
Immunity
WeaknessHoly 5
Movement
With Captain
M+4Might
A+5Agility
R-1Reason
I-2Intuition
P-3Presence
ll
Main action

Warp Touch

Signature
KeywordsMagicMeleeRangedStrikeWeapon
ActionMain action
DistanceMelee 1 or ranged 10
TargetOne creature or object
Power Roll+ 5
!9 damage
@12 damage
#14 damage; I < 5 the target is slowed and weakened (save ends)
Special

The effects of being slowed and weakened this way can't be ignored.

ff
Maneuver

Soul Flay

KeywordsArea
ActionManeuver
Distance6 x 3 line within 1
TargetEach enemy in the area
Power Roll+ 5
!4 psychic damage; P < 3 bleeding (save ends)
@7 psychic damage; P < 4 bleeding (save ends)
#9 psychic damage; P < 5 bleeding (save ends)
Effect

Any creature who is bleeding from this ability loses 2d6 Stamina instead of 1d6.

**
Trait

Lethe

While the vicisitator is winded, they gain an edge on strikes, and any strike made against them gains an edge.

**
Trait

Soulsight

Any creature within 2 squares of the vicisitator can't be hidden from them.

Source: Draw Steel: Monsters · printing 1.01