Crucible Dragon¶
Crucible Dragon
Solo Monster
At the end of each of their turns, the dragon can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
The dragon can take two turns each round. They can't take turns consecutively.
Magnetized Wyrmscale Aura
The dragon's scales create a 3 aura of magnetism around them that affects large masses of metal. Any creature who enters the area for the first time in a round or starts their turn there while wearing metal or while slagged (see Slag Spew) is pulled up to 2 squares toward the dragon. A creature pulled this way who has M < 3 is unable to willingly move away from the dragon.
Slag Spew
Each target makes an Agility test.
A slagged target is coated in molten metal and takes 2d6 fire damage at the start of each of their turns. If a slagged target has M < 3 they are restrained (save ends) whenever they take cold damage.
Forge Hammer Tail Slam
The dragon can make a free strike against each slagged target knocked prone this way.
Heat Buffer
Once per round while the dragon is flying using their Thermodynamic Flight ability, they give off a blast of steam to extend the duration of their flight until the end of the next round. Each creature in a 4 cube within 1 underneath the dragon when they use this ability takes 7 fire damage.
While flying, the dragon starts their turn or moves.
The dragon drops to the ground and uses Forge Hammer Tail Slam, which deals an extra 4 damage for each square they descended.
The dragon is targeted by two melee strikes in the current turn.
The target must be size 2 or smaller.
*Villain Actions
Shields embedded under the dragon's scales emerge, and the dragon gains damage immunity 6 at the start of each round until the end of the encounter. If the dragon takes any damage, they lose this immunity until the end of the current round.
Each target makes a Might test.