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Crucible Dragon


Dragon, Elemental

Crucible Dragon

Level 6
Solo
EV 96
4Size
8Speed
450Stamina
6Stability
7Free Strike
ImmunityFire 6
Weakness
Movement
With Captain
M+4Might
A-1Agility
R+3Reason
I+3Intuition
P+2Presence
**
Trait

Solo Monster

At the end of each of their turns, the dragon can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

Solo Turns

The dragon can take two turns each round. They can't take turns consecutively.

**
Trait

Magnetized Wyrmscale Aura

The dragon's scales create a 3 aura of magnetism around them that affects large masses of metal. Any creature who enters the area for the first time in a round or starts their turn there while wearing metal or while slagged (see Slag Spew) is pulled up to 2 squares toward the dragon. A creature pulled this way who has M < 3 is unable to willingly move away from the dragon.

ll
Main action

Slag Spew

Signature
KeywordsAreaMagic
ActionMain action
Distance10 x 2 line within 1
TargetEach creature and object in the area
!13 fire damage; the target is slagged (save ends)
@10 fire damage; the target is slagged (save ends)
#6 fire damage
Effect

Each target makes an Agility test.

A slagged target is coated in molten metal and takes 2d6 fire damage at the start of each of their turns. If a slagged target has M < 3 they are restrained (save ends) whenever they take cold damage.

ll
Main action

Forge Hammer Tail Slam

KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 3
TargetTwo creatures or objects
Power Roll+ 4
!11 damage; M < 2 prone
@17 damage; M < 3 prone
#20 damage; M < 4 prone
Effect

The dragon can make a free strike against each slagged target knocked prone this way.

1 MaliceThe strike deals 1d6 cold damage.
**
Trait

Heat Buffer

Once per round while the dragon is flying using their Thermodynamic Flight ability, they give off a blast of steam to extend the duration of their flight until the end of the next round. Each creature in a 4 cube within 1 underneath the dragon when they use this ability takes 7 fire damage.

ff
Maneuver

Thermodynamic Flight

KeywordsArea
ActionManeuver
Distance2 burst
TargetEach enemy in the area
Effect

The dragon expels blistering steam, dealing 7 fire damage to each target in the area. The dragon then shifts up to their speed vertically and can fly until the end of the round.

))
Free triggered action

Hammer and Anvil

Keywords-
ActionFree triggered action
DistanceSelf
TargetSelf
Trigger

While flying, the dragon starts their turn or moves.

Effect

The dragon drops to the ground and uses Forge Hammer Tail Slam, which deals an extra 4 damage for each square they descended.

))
Triggered action

Polarize Aura

KeywordsAreaMagic
ActionTriggered action
Distance3 burst
TargetEach creature and object in the area
Power Roll+ 4
!Push 5
@Push 7
#Push 10, ignoring stability
Trigger

The dragon is targeted by two melee strikes in the current turn.

Special

The target must be size 2 or smaller.

*Villain Actions
**

Heart of the Forge

KeywordsAreaMagic
Distance6 burst
TargetEach enemy in the area
Power Roll+ 4
!4 fire damage; I < 2 frightened (save ends)
@6 fire damage; I < 3 frightened (save ends)
#8 fire damage; I < 4 frightened (save ends)
**

Subdermal Shielding

Keywords-
DistanceSelf
TargetSelf
Effect

Shields embedded under the dragon's scales emerge, and the dragon gains damage immunity 6 at the start of each round until the end of the encounter. If the dragon takes any damage, they lose this immunity until the end of the current round.

**

Polarity Chaos

Keywords-
Distance10 burst
TargetEach creature and object in the area
!16 damage; pull 10 or push 10
@13 damage; pull 8 or push 8
#7 damage; pull 5 or push 5.
Effect

Each target makes a Might test.

Source: Draw Steel: Monsters · printing 1.01