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Meteor Dragon


Dragon, Elemental

Meteor Dragon

Level 10
Solo
EV 144
3Size
15Speed
650Stamina
6Stability
10Free Strike
Immunity
Weakness
MovementFly
With Captain
M+5Might
A+5Agility
R+3Reason
I+3Intuition
P+5Presence
**
Trait

Solo Monster

At the end of each of their turns, the dragon can take 20 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

Solo Turns

The dragon can take two turns each round. They can't take turns consecutively.

**
Trait

Voidshroud Wyrmscale Aura

The dragon's scales create a 1 aura of void space around them. Any enemy who starts their turn in the area takes 10 cold damage and is suffocating. Each time the dragon takes damage, the area of the aura increases by 1 (to a maximum of 5), and they deal an extra 5 damage the next time they use an ability that deals rolled damage.

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Main action

Gravity Well

Signature
KeywordsAreaMagicRanged
ActionMain action
Distance4 cube within 10
TargetEach creature and object in the area
!20 sonic damage; the target is dragonsealed (save ends)
@16 sonic damage; the target is dragonsealed (save ends)
#10 sonic damage
Effect

Each target makes a Might test.

A dragonsealed target emits a golden aura, and takes 2 damage per square moved when falling or when force moved into an obstacle.

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Main action

Cosmic Tail Ray

KeywordsMagicMeleeRangedStrike
ActionMain action
DistanceMelee 2 or ranged 15
TargetTwo creatures or objects
Power Roll+ 5
!15 holy damage; A < 4 weakened (save ends)
@21 holy damage; A < 5 weakened (save ends)
#25 holy damage; A < 6 weakened (save ends)
Effect

If a target made weakened this way is already weakened, they are instead dazed until the end of their next turn.

**
Trait

Crescent Claws

Once per turn, the dragon chooses a target within 3 squares. The dragon can make a free strike against the target, and ignores banes when using abilities against the target until the start of their next turn.

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Maneuver

Investiture of Gravity

KeywordsAreaMagic
ActionManeuver
Distance15 burst
TargetEach enemy in the area
Effect

Each target must be dragonsealed. The dragon chooses a direction and vertical slides each target 10 squares in that direction, ignoring stability. A target who strikes an obstacle takes damage as if they had fallen the forced movement distance.

))
Free triggered action

Field Collapse

Keywords-
ActionFree triggered action
DistanceSelf
TargetSelf
Trigger

The dragon takes damage from an ability while the area of their Voidshroud Wyrmscale Aura is 2 or more.

Effect

The dragon halves the damage. Each enemy and object in the area of the dragon's Voidshroud Wyrmscale Aura trait takes 5 sonic damage and is pulled up to 5 squares toward the dragon. The area of the wyrmscale aura then resets to 1.

))
Free triggered action

A Hero Faces the Void

KeywordsMagicRanged
ActionFree triggered action
DistanceRanged 5
TargetThe triggering creature
Power Roll+ 5
!10 psychic damage; P < 4 frightened (save ends)
@16 psychic damage; P < 5 frightened (save ends)
#20 psychic damage; P < 6 frightened (save ends)
Trigger

A creature within distance spends their Heroic Resource to use an ability.

Effect

While frightened this way, the target can't use the triggering ability.

*Villain Actions
**

Impactful Arrival

KeywordsAreaMagic
Distance1-mile burst
TargetEach creature and object in the area
Effect

Each target takes 30 fire damage, and if they have M < 5, they are knocked prone.

Special

The dragon can use this ability before the encounter begins.

**

Burning Aurora

Keywords-
DistanceSelf
TargetSelf
Effect

Until the end of the encounter, each enemy who is dragonsealed and weakened and who the dragon has line of effect to loses 1 of their Heroic Resource at the start of each of their turns (to a minimum of 0). The dragon then uses their Cosmic Tail Ray ability with a double edge, targeting four creatures or objects.

**

Voidlight Breath

KeywordsAreaMagic
Distance∞ x 3 line within 1
TargetEach enemy and object in the area
!25 damage; I < 6 the target is annihilated
@21 damage; I < 5 the target is annihilated
#15 damage; I < 4 the target is annihilated
Effect

Each target makes an Agility test.

An annihilated target must make the test again, decreasing the potency for themself by 2 each time they are annihilated. A creature reduced to 0 Stamina by this dies and their soul is destroyed.

Source: Draw Steel: Monsters · printing 1.01