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Bonecage


Monster

Bonecage

Undead, Soulless
Level 10
Horde Controller
EV 12
3Size
6Speed
55Stamina
5Stability
4Free Strike
ImmunityCorruption 10, poison 10
Weakness
MovementClimb
M+5Might
A-2Agility
R-2Reason
I+3Intuition
P-1Presence
l

Ribcage Chomp

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 2
TargetTwo creatures or objects
Power Roll+ 5
!9 damage; M < 4 grabbed
@12 damage; M < 5 grabbed
#14 damage; grabbed
Effect

The bonecage can have up to four size 1 targets grabbed at once. Any creature grabbed by the bonecage takes a bane on the Escape Grab maneuver, and the bonecage has damage immunity 5 against that creature's abilities. When the bonecage is force moved, any creature or object they have grabbed moves with them.

3 MaliceWhile grabbed this way, a target can't teleport or be teleported.
l

Labyrinth of Bone

KeywordsAreaMagicRanged
DistanceFour 10 x 1 lines within 3
TargetEach enemy in the area
Effect

The bonecage can put up to two 90-degree bends in each of the lines. Each target makes an Agility test.

!9 damage
@7 damage
#4 damage
Effect

The area is difficult terrain for enemies. The effect ends at the end of the encounter or when the bonecage uses this ability again.

*Malice Features

At the start of any level 10 undead's turn, you can spend Malice to activate one of the following features. Undead Malice (Level 10 Malice Features)

*

Death Tax

The undead attempts to rend the vitality of their foes. Each enemy within 5 squares of the undead makes a Might test.

Might Test
!10 corruption damage; the target loses 2 Recoveries
@8 corruption damage; the target loses 1 Recovery
#5 corruption damage
Effect

A target who has fewer Recoveries than they would lose is also weakened (save ends).

Special

This ability can't be used by a minion.

Source: Draw Steel: Monsters · printing 1.01