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Bonecage


Monster

Bonecage

Undead, Soulless
Level 10
Horde Controller
EV 12
3Size
6Speed
55Stamina
5Stability
4Free Strike
ImmunityCorruption 10, poison 10
Weakness
MovementClimb
M+5Might
A-2Agility
R-2Reason
I+3Intuition
P-1Presence
l

Ribcage Chomp

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 2
TargetTwo creatures or objects
Power Roll+ 5
!9 damage; M < 4 grabbed
@12 damage; M < 5 grabbed
#14 damage; grabbed
Effect

The bonecage can have up to four size 1 targets grabbed at once. Any creature grabbed by the bonecage takes a bane on the Escape Grab maneuver, and the bonecage has damage immunity 5 against that creature's abilities. When the bonecage is force moved, any creature or object they have grabbed moves with them.

3 MaliceWhile grabbed this way, a target can't teleport or be teleported.
l

Labyrinth of Bone

KeywordsAreaMagicRanged
DistanceFour 10 x 1 lines within 3
TargetEach enemy in the area
!9 damage
@7 damage
#4 damage
Effect

The bonecage can put up to two 90-degree bends in each of the lines. Each target makes an Agility test.

Effect

The area is difficult terrain for enemies. The effect ends at the end of the encounter or when the bonecage uses this ability again.

*Malice Features

At the start of any level 10 undead's turn, you can spend Malice to activate one of the following features. Undead Malice (Level 10 Malice Features)

*

Death Tax

The undead attempts to rend the vitality of their foes. Each enemy within 5 squares of the undead makes a Might test.

Source: Draw Steel: Monsters · printing 1.01