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Wraith Skulker


Monster

Wraith Skulker

Undead
Level 10
Minion Harrier
EV 12 for four minions
1MSize
7Speed
15Stamina
1Stability
4Free Strike
ImmunityCorruption 10, poison 10
Weakness
MovementFly, hover
With Captain+3 bonus to speed
M-2Might
A+3Agility
R+1Reason
I+1Intuition
P+5Presence
l

Draining Rake

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object per minion
Power Roll+ 5
!4 cold damage; the wraith can shift 1 square
@7 cold damage; the wraith shifts up to 2 square
#9 cold damage; P < 5 slowed (save ends); the wraith shifts up to 3 squares
Effect

The wraith turns invisible until the start of their next turn.

*

Corruptive Phasing

The wraith can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the wraith moves through a creature, that creature takes 5 corruption damage. The wraith doesn't take damage from being force moved into objects.

*Malice Features

At the start of any level 10 undead's turn, you can spend Malice to activate one of the following features. Undead Malice (Level 10 Malice Features)

*

Death Tax

The undead attempts to rend the vitality of their foes. Each enemy within 5 squares of the undead makes a Might test.

Source: Draw Steel: Monsters · printing 1.01