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Bugbear Channeler


Bugbear, Fey, Goblin, Humanoid

Bugbear Channeler

Level 2
Elite Controller
EV 16
1LSize
5Speed
60Stamina
0Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+1Might
A+1Agility
R+2Reason
I+2Intuition
P+2Presence
ll
Main Action

Shadow Drag

Signature
KeywordsMagicRangedStrike
ActionMain Action
DistanceRanged 8
TargetTwo creatures or objects
Power Roll+ 2
!7 damage; pull 2
@10 damage; pull 3
#13 damage; pull 4
Effect

Each target must be on the ground, and each square a target is pulled through is difficult terrain for enemies.

ll
Main Action

Blistering Element

KeywordsAreaMagic
ActionMain Action
Distance3 burst
TargetEach enemy in the area
Power Roll+ 2
!2 damage; M < 0 bleeding (save ends)
@3 damage; M < 1 bleeding (save ends)
#4 damage; M < 2 bleeding (save ends)
Effect

The channeler chooses one of the following damage types: acid, cold, corruption, fire, or poison.

ll
Main Action

Twist Shape

KeywordsMagicRangedStrike
ActionMain Action
DistanceRanged 5
TargetOne creature
Power Roll+ 2
!5 corruption damage; P < 0 slowed (save ends)
@8 corruption damage; P < 1 the target is shapechanged (save ends)
#11 corruption damage; P < 2 the target is shapechanged (save ends)
Effect

A shapechanged creature is slowed and has fire weakness 10 as their limbs stretch and their skin becomes paper thin.

ff
Maneuver

Throw

KeywordsMeleeStrike
ActionManeuver
DistanceMelee 1
TargetOne creature or object
Special

The target must be grabbed by the channeler.

Effect

The target is vertical pushed up to 3 squares. An ally doesn't take damage from being force moved this way.

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Free triggered action

Catcher

KeywordsMelee
ActionFree triggered action
DistanceMelee 1
TargetThe triggering creature or object
Trigger

A size 1 creature or object is force moved within distance, or a size 1 ally willingly moves within distance.

Effect

The target is grabbed by the channeler.

))
Triggered action

Shadow Veil

KeywordsMagicRanged
ActionTriggered action
DistanceRanged 5
TargetThe triggering ally
Trigger

An ally within distance takes damage.

Effect

The target is wrapped in shadow and halves the damage. The target can't be targeted by strikes until the start of their next turn.

Source: Draw Steel: Monsters · printing 1.01