Bugbear Channeler¶
Bugbear Channeler
Shadow Drag
Each target must be on the ground, and each square a target is pulled through is difficult terrain for enemies.
Blistering Element
The channeler chooses one of the following damage types: acid, cold, corruption, fire, or poison.
Twist Shape
A shapechanged creature is slowed and has fire weakness 10 as their limbs stretch and their skin becomes paper thin.
Throw
The target must be grabbed by the channeler.
The target is vertical pushed up to 3 squares. An ally doesn't take damage from being force moved this way.
Catcher
A size 1 creature or object is force moved within distance, or a size 1 ally willingly moves within distance.
The target is grabbed by the channeler.
Shadow Veil
An ally within distance takes damage.
The target is wrapped in shadow and halves the damage. The target can't be targeted by strikes until the start of their next turn.
*Malice Features
At the start of any bugbear's turn, you can spend Malice to activate one of the following features. Bugbear Malice
Goblin Malice Features
The bugbear activates a Malice Feature available to goblins.
Grab Iron Ball
For every 3 Malice spent, one non-minion bugbear acting this turn grabs an iron ball and can use a maneuver to throw it at a creature within 5 squares of them. The creature takes damage equal to 8 - the number of squares the iron ball was thrown, and if they have M < 1, they are slowed (save ends).
Grab Javelin
For every 5 Malice spent, one non-minion bugbear acting this turn grabs a javelin and can use a maneuver to throw it at a creature within 5 squares of them. The creature takes damage equal to 12 - the number of squares the javelin was thrown, and if they have M < 1, they are bleeding (save ends). While a creature is bleeding this way, any ally of the bugbear within 2 squares of them can use a free maneuver to pull the bleeding creature up to 2 squares.
Show Them the Great Fear
A bugbear infuses the encounter map with bu'gathic magic. Until the end of the encounter, all bugbears and allies have their speed doubled and can automatically climb at full speed while moving. Additionally, if the target of any bugbear or ally's strike has I < 1, the target is also frightened (save ends) and must move their speed in a straight line away from the creature who made the strike.