Skip to content

Bugbear Commander


Monster

Bugbear Commander

Bugbear, Fey, Goblin, Humanoid
Level 2
Elite Support
EV 16
1LSize
5Speed
80Stamina
0Stability
5Free Strike
Immunity
Weakness
Movement
M+2Might
A+1Agility
R+2Reason
I+0Intuition
P+0Presence
l

Inspiring Swordplay

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 2
!7 damage
@10 damage
#13 damage; one target is grabbed
Effect

One ally within 5 squares of the commander gains an edge on their next strike until the start of the commander's next turn.

l

You Next!

KeywordsRanged
DistanceRanged 8
TargetOne ally
Effect

The target moves up to their speed and uses a signature ability.

l

Fall Back!

KeywordsArea
Distance5 burst
TargetEach ally in the area
Effect

Each target shifts up to their speed, then can use the Throw maneuver.

f

Throw

KeywordsMeleeStrike
ActionManeuver
DistanceMelee 1
TargetOne creature or object
Special

The target must be grabbed by the commander.

Effect

The target is vertical pushed up to 4 squares. An ally doesn't take damage from being force moved this way.

)

Catcher

KeywordsMelee
ActionFree triggered action
DistanceMelee 1
TargetThe triggering creature or object
Trigger

A size 1 creature or object is force moved within distance, or a size 1 ally willingly moves within distance.

Effect

The target is grabbed by the commander.

*

The Commander's Watching

Any ally who has line of effect to the commander can end one condition on themself at the start of each of their turns.

*Malice Features

At the start of any bugbear's turn, you can spend Malice to activate one of the following features. Bugbear Malice

*

Goblin Malice Features

3-7 Malice

The bugbear activates a Malice Feature available to goblins.

*

Grab Iron Ball

For every 3 Malice spent, one non-minion bugbear acting this turn grabs an iron ball and can use a maneuver to throw it at a creature within 5 squares of them. The creature takes damage equal to 8 - the number of squares the iron ball was thrown, and if they have M < 1, they are slowed (save ends).

*

Grab Javelin

For every 5 Malice spent, one non-minion bugbear acting this turn grabs a javelin and can use a maneuver to throw it at a creature within 5 squares of them. The creature takes damage equal to 12 - the number of squares the javelin was thrown, and if they have M < 1, they are bleeding (save ends). While a creature is bleeding this way, any ally of the bugbear within 2 squares of them can use a free maneuver to pull the bleeding creature up to 2 squares.

*

Show Them the Great Fear

A bugbear infuses the encounter map with bu'gathic magic. Until the end of the encounter, all bugbears and allies have their speed doubled and can automatically climb at full speed while moving. Additionally, if the target of any bugbear or ally's strike has I < 1, the target is also frightened (save ends) and must move their speed in a straight line away from the creature who made the strike.

Source: Draw Steel: Monsters · printing 1.01