Skip to content

Bugbear Sneak


Monster

Bugbear Sneak

Bugbear, Fey, Goblin, Humanoid
Level 2
Elite Ambusher
EV 16
1LSize
7Speed
80Stamina
0Stability
5Free Strike
Immunity
Weakness
Movement
M+2Might
A+2Agility
R+0Reason
I+0Intuition
P+0Presence
l

Sucker Punch

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 2
!8 damage; A < 1 grabbed
@13 damage; A < 2 grabbed
#16 damage; grabbed
Effect

The target can't use triggered actions until the start of the next round. Additionally, if the sneak started their turn hidden from the target, this ability deals an extra 4 damage.

l

Shadow Cloak

KeywordsArea
Distance2 burst
TargetEach enemy in the area
Power Roll+ 2
!2 damage; I < 0 the sneak has concealment from the target (save ends)
@3 damage; I < 1 the sneak has concealment from the target (save ends)
#4 damage; I < 2 the sneak has concealment from the target (save ends)
Effect

The sneak shifts up to their speed and can attempt to hide.

l

Carving Dagger

KeywordsRangedStrikeWeapon
DistanceRanged 8
TargetTwo creatures or objects
Power Roll+ 2
!7 damage; M < 0 bleeding (save ends)
@11 damage; M < 1 bleeding (save ends)
#14 damage; M < 2 bleeding (save ends)
Effect

While bleeding this way, the target can't hide from the sneak or their allies.

f

Throw

KeywordsMeleeStrike
ActionManeuver
DistanceMelee 1
TargetOne creature or object
Special

The target must be grabbed by the sneak.

Effect

The target is vertical pushed up to 4 squares. An ally doesn't take damage from being force moved this way.

)

Catcher

KeywordsMelee
ActionFree triggered action
DistanceMelee 1
TargetThe triggering creature or object
Trigger

A size 1 creature or object is force moved within distance, or a size 1 ally willingly moves within distance.

Effect

The target is grabbed by the sneak.

)

Clever Trick

DistanceSpecial
TargetOne enemy
Trigger

The sneak is targeted by a strike.

Effect

The sneak chooses one enemy within distance of the strike to become the target of the strike.

*Malice Features

At the start of any bugbear's turn, you can spend Malice to activate one of the following features. Bugbear Malice

*

Goblin Malice Features

3-7 Malice

The bugbear activates a Malice Feature available to goblins.

*

Grab Iron Ball

For every 3 Malice spent, one non-minion bugbear acting this turn grabs an iron ball and can use a maneuver to throw it at a creature within 5 squares of them. The creature takes damage equal to 8 - the number of squares the iron ball was thrown, and if they have M < 1, they are slowed (save ends).

*

Grab Javelin

For every 5 Malice spent, one non-minion bugbear acting this turn grabs a javelin and can use a maneuver to throw it at a creature within 5 squares of them. The creature takes damage equal to 12 - the number of squares the javelin was thrown, and if they have M < 1, they are bleeding (save ends). While a creature is bleeding this way, any ally of the bugbear within 2 squares of them can use a free maneuver to pull the bleeding creature up to 2 squares.

*

Show Them the Great Fear

A bugbear infuses the encounter map with bu'gathic magic. Until the end of the encounter, all bugbears and allies have their speed doubled and can automatically climb at full speed while moving. Additionally, if the target of any bugbear or ally's strike has I < 1, the target is also frightened (save ends) and must move their speed in a straight line away from the creature who made the strike.

Source: Draw Steel: Monsters · printing 1.01