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Fangling


Monster

Fangling

Abyssal, Demon
Level 4
Horde Harrier
EV 6
1LSize
8Speed
30Stamina
0Stability
2Free Strike
Immunity
WeaknessHoly 5
Movement
M+3Might
A+2Agility
R+0Reason
I+0Intuition
P+0Presence
l

Tooth! Tusk! Claw!

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 3
!5 damage
@7 damage
#9 damage
Effect

Each enemy adjacent to the fangling takes 2 damage.

f

Tumbling Gore

KeywordsAreaWeapon
ActionManeuver
Distance8 x 3 line within 1
TargetEach enemy in the area
Power Roll+ 2
!2 damage; pull 1; A < 1 bleeding (save ends)
@3 damage; pull 1; A < 2 bleeding (save ends)
#4 damage; pull 1; A < 3 bleeding (save ends)
*

Made of Teeth

Whenever an adjacent enemy grabs the fangling or uses a melee ability against the fangling, they take 2 damage.

*

Lethe

While the fangling is winded, they gain an edge on strikes, and any strike made against them gains an edge.

*

Soulsight

Any creature within 2 squares of the fangling can't be hidden from them.

*Malice Features

At the start of any level 4 or higher demon's turn, you can spend Malice to activate one of the following features. Demon Malice (Level 4+ Malice Features)

*

Prior Malice Features

3-7 Malice

The demon activates a Malice feature available to demons of level or lower.

*

Abyssal Jaunt

One demon acting this turn folds space around them, temporarily slipping in and out of the Abyssal Wasteland. Until the start of the demon's next turn, they ignore difficult terrain, can move through solid matter, and don't provoke opportunity attacks by moving. If the demon ends their turn inside solid matter, they are shunted out into the space from which they entered it.

Source: Draw Steel: Monsters · printing 1.01