Lumbering Egress¶
Abyssal, Demon
Lumbering Egress
Level 6
Leader
EV 32
3Size
6Speed
180Stamina
3Stability
7Free Strike
M+4Might
A-1Agility
R+1Reason
I+2Intuition
P+2Presence
l
Main action
Ensnarer Cannon
Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 10
TargetTwo creatures or objects
Power Roll+ 4
!11 corruption damage; A < 2 restrained (save ends)
@16 corruption damage; A < 3 restrained (save ends)
#19 corruption damage; A < 4 restrained (save ends)
KeywordsArea
ActionManeuver
Distance3 burst
TargetSpecial
Effect
Four level 1 demon minions (most commonly ensnarers, frenzieds, and pitlings) burst forth from the egress and appear in unoccupied spaces in the area.
KeywordsAreaMagic
ActionTriggered action
Distance5 burst
TargetSpecial
Effect
Eight ensnarers appear anywhere in the area.
*
Trait
End Effect
At the end of each of their turns, the egress can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
*Villain Actions
*
Frenzied Deluge
Villain Action 1
KeywordsRanged
DistanceRanged 10
TargetThree enemies
Power Roll+ 4
!7 corruption damage
@12 corruption damage
#15 corruption damage; two frenzieds appear in unoccupied spaces adjacent to each target
*
Fold Space
Villain Action 2
KeywordsRanged
DistanceRanged 20
TargetSelf
*
Blood of the Abyss
Villain Action 3
KeywordsAreaMagic
Distance10 x 3 line within 1
TargetEach enemy and object in the area
Power Roll+ 4
Effect
The egress recalls and instantly destroys any minion allies on the encounter map. A torrent of churned-up minion bodies, blood, and ichor erupts from the egress, dealing an extra 1 damage for each minion destroyed this way.
Source: Draw Steel: Monsters ·
printing 1.01