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Lumbering Egress


Abyssal, Demon

Lumbering Egress

Level 6
Leader
EV 32
3Size
6Speed
180Stamina
3Stability
7Free Strike
Immunity
WeaknessHoly 5
Movement
With Captain
M+4Might
A-1Agility
R+1Reason
I+2Intuition
P+2Presence
ll
Main action

Ensnarer Cannon

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 10
TargetTwo creatures or objects
Power Roll+ 4
!11 corruption damage; A < 2 restrained (save ends)
@16 corruption damage; A < 3 restrained (save ends)
#19 corruption damage; A < 4 restrained (save ends)
2 MaliceTwo ensnarers appear in unoccupied spaces adjacent to each target. On a tier 3 outcome, four ensnarers appear.
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Maneuver

Demonic Egress

KeywordsArea
ActionManeuver
Distance3 burst
TargetSpecial
Effect

Four level 1 demon minions (most commonly ensnarers, frenzieds, and pitlings) burst forth from the egress and appear in unoccupied spaces in the area.

2 MaliceFour level 4 demon minions (most commonly orliq, grulqins, and wobalas) appear instead.
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Triggered action

Abyssal Protectors

KeywordsAreaMagic
ActionTriggered action
Distance5 burst
TargetSpecial
Trigger

The last ally minion on the encounter map dies, or the egress is reduced below 25 Stamina.

Effect

Eight ensnarers appear anywhere in the area.

**
Trait

End Effect

At the end of each of their turns, the egress can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

*Villain Actions
**

Frenzied Deluge

Villain Action 1
KeywordsRanged
DistanceRanged 10
TargetThree enemies
Power Roll+ 4
!7 corruption damage
@12 corruption damage
#15 corruption damage; two frenzieds appear in unoccupied spaces adjacent to each target
**

Fold Space

Villain Action 2
KeywordsRanged
DistanceRanged 20
TargetSelf
Effect

The egress folds into their own portal and teleports to an unoccupied space within distance. Four level 4 demon minions (most commonly orliq, grulqins, and wobalas) appear in squares in the egress's former space.

**

Blood of the Abyss

Villain Action 3
KeywordsAreaMagic
Distance10 x 3 line within 1
TargetEach enemy and object in the area
Power Roll+ 4
!6 corruption damage; R < 2 weakened (save ends)
@11 corruption damage; R < 3 weakened (save ends)
#14 corruption damage; R < 4 weakened (save ends)
Effect

The egress recalls and instantly destroys any minion allies on the encounter map. A torrent of churned-up minion bodies, blood, and ichor erupts from the egress, dealing an extra 1 damage for each minion destroyed this way.

Source: Draw Steel: Monsters · printing 1.01