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Rival Conduit


Humanoid, Rival

Rival Conduit

Level 2
Elite Support
EV 16
1MSize
5Speed
80Stamina
1Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+1Might
A+0Agility
R+0Reason
I+2Intuition
P+0Presence
ll
Main action

Thunder of Heavens

Signature
KeywordsMagicMeleeRangedStrike
ActionMain action
DistanceMelee 1 or ranged 10
TargetTwo creatures or objects
Power Roll+ 2
!7 holy damage
@10 holy damage
#13 holy damage
Effect

The conduit or one ally within distance regains Stamina equal to half the damage dealt.

ff
Maneuver

Imbue with Might

KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetSelf and five allies
Effect

Each target gains an edge on their next strike.

**
Trait

Stalwart Guardian

Strikes made against allies adjacent to the conduit take a bane.

**
Trait

Rivalry

At the start of an encounter, the conduit chooses one creature within their line of effect. Both the conduit and the creature can add a d3 roll to power rolls they make against each other.

Source: Draw Steel: Monsters · printing 1.01