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Rival Null


Humanoid, Rival

Rival Null

Level 2
Elite Harrier
EV 16
1MSize
7Speed
80Stamina
3Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+1Reason
I+2Intuition
P+0Presence
ll
Main action

Nimble Step

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 2
!7 damage; the null shifts up to 2 squares
@10 damage; the null shifts up to 3 squares
#13 damage; the null shifts up to 4 squares
ff
Maneuver

Numb

KeywordsMeleePsionicStrikeWeapon
ActionManeuver
DistanceMelee 1
TargetOne creature or object
Power Roll+ 2
!7 damage; R < 0 slowed (EoT)
@10 damage; R < 1 slowed (EoT)
#13 damage; R < 2 dazed and slowed (EoT)
**
Trait

Inertial Shield

The first time each round that the null is targeted by a damage-dealing strike, they halve the damage.

**
Trait

Rivalry

At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.

Source: Draw Steel: Monsters · printing 1.01