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Rival Conduit


Summon

Rival Conduit

Humanoid, Rival
Level 8
Elite Support
EV 40
1MSize
5Speed
200Stamina
1Stability
8Free Strike
Immunity
Weakness
Movement
With Captain
M+3Might
A+0Agility
R+1Reason
I+4Intuition
P+2Presence
l

Celestial Furor

Signature
KeywordsMagicMeleeRangedStrike
ActionMain action
DistanceMelee 1 or ranged 10
TargetTwo creatures or objects
Power Roll+ 4
!12 holy damage; vertical slide 2
@17 holy damage; vertical slide 3
#21 holy damage; vertical slide 4
Effect

The conduit or one ally within distance regains Stamina equal to half the damage dealt.

f

Imbue with Power

KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetSelf and five allies
Effect

Each target has a double edge on their next strike.

*

Unwavering Defender

Damage dealt to any ally adjacent to the conduit is halved.

*

Rivalry

At the start of an encounter, the conduit chooses one creature within their line of effect. Both the conduit and the creature can add a d3 roll to power rolls they make against each other.

Source: Draw Steel: Monsters · printing 1.01