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Rival Conduit


Humanoid, Rival

Rival Conduit

Level 8
Elite Support
EV 40
1MSize
5Speed
200Stamina
1Stability
8Free Strike
Immunity
Weakness
Movement
With Captain
M+3Might
A+0Agility
R+1Reason
I+4Intuition
P+2Presence
ll
Main action

Celestial Furor

Signature
KeywordsMagicMeleeRangedStrike
ActionMain action
DistanceMelee 1 or ranged 10
TargetTwo creatures or objects
Power Roll+ 4
!12 holy damage; vertical slide 2
@17 holy damage; vertical slide 3
#21 holy damage; vertical slide 4
Effect

The conduit or one ally within distance regains Stamina equal to half the damage dealt.

ff
Maneuver

Imbue with Power

KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetSelf and five allies
Effect

Each target has a double edge on their next strike.

**
Trait

Unwavering Defender

Damage dealt to any ally adjacent to the conduit is halved.

**
Trait

Rivalry

At the start of an encounter, the conduit chooses one creature within their line of effect. Both the conduit and the creature can add a d3 roll to power rolls they make against each other.

Source: Draw Steel: Monsters · printing 1.01