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Rival Tactician


Humanoid, Rival

Rival Tactician

Level 8
Elite Artillery
EV 40
1MSize
5Speed
180Stamina
2Stability
9Free Strike
Immunity
Weakness
Movement
With Captain
M+4Might
A+1Agility
R+3Reason
I+0Intuition
P+2Presence
ll
Main action

Command From the Back

Signature
KeywordsRangedStrikeWeapon
ActionMain action
DistanceRanged 10
TargetTwo creatures or objects
Power Roll+ 4
!13 damage
@18 damage; A < 3 prone
#22 damage; A < 4 prone
4 MaliceTwo allies within distance move up to their speed and can use a signature ability.
ll
Main action

Safeguard

KeywordsRangedStrikeWeapon
ActionMain action
DistanceRanged 10
TargetOne creature or object
Power Roll+ 4
!15 damage; M < 2 weakened (save ends)
@21 damage; M < 3 weakened (save ends)
#26 damage; M < 4 weakened (save ends)
Effect

Two allies adjacent to the target each regain 7 Stamina.

))
Triggered action

Quickshot

KeywordsRanged
ActionTriggered action
DistanceRanged 10
TargetThe triggering enemy
Trigger

An enemy within distance willingly moves.

Effect

At any point during the movement, the tactician uses a signature ability against the target.

**
Trait

Rivalry

At the start of an encounter, the tactician chooses one creature within their line of effect. Both the tactician and the creature can add a d3 roll to power rolls they make against each other.

Source: Draw Steel: Monsters · printing 1.01