Rival Null¶
Humanoid, Rival
Rival Null
Level 8
Elite Harrier
EV 40
1MSize
7Speed
200Stamina
3Stability
8Free Strike
M+2Might
A+4Agility
R+3Reason
I+4Intuition
P+0Presence
l
Main action
Inertial Flow
Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetTwo creatures or objects
KeywordsMeleePsionicStrikeWeapon
ActionManeuver
DistanceMelee 1
TargetOne creature or object
Power Roll+ 4
!12 damage; R < 2 dazed (save ends)
@17 damage; R < 3 dazed (save ends)
#21 damage; R < 4 dazed and restrained (save ends)
*
Trait
Force Dampener
The first time each round that the null is targeted by a strike, it takes a bane and the null halves any damage from it.
*
Trait
Rivalry
At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.
Source: Draw Steel: Monsters ·
printing 1.01