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Rival Null


Humanoid, Rival

Rival Null

Level 8
Elite Harrier
EV 40
1MSize
7Speed
200Stamina
3Stability
8Free Strike
Immunity
Weakness
Movement
With Captain
M+2Might
A+4Agility
R+3Reason
I+4Intuition
P+0Presence
ll
Main action

Inertial Flow

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 4
!12 damage; the null shifts up to 3 squares; A < 2 8 damage
@17 damage; the null shifts up to 4 squares; A < 3 13 damage
#21 damage; the null shifts up to 5 squares; A < 4 17 damage
ff
Maneuver

Stun

KeywordsMeleePsionicStrikeWeapon
ActionManeuver
DistanceMelee 1
TargetOne creature or object
Power Roll+ 4
!12 damage; R < 2 dazed (save ends)
@17 damage; R < 3 dazed (save ends)
#21 damage; R < 4 dazed and restrained (save ends)
**
Trait

Force Dampener

The first time each round that the null is targeted by a strike, it takes a bane and the null halves any damage from it.

**
Trait

Rivalry

At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.

Source: Draw Steel: Monsters · printing 1.01