Rival Null¶
Summon
Rival Null
Humanoid, Rival
Level 8
Elite Harrier
EV 40
1MSize
7Speed
200Stamina
3Stability
8Free Strike
M+2Might
A+4Agility
R+3Reason
I+4Intuition
P+0Presence
Inertial Flow
Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetTwo creatures or objects
Stun
3 Malice
KeywordsMeleePsionicStrikeWeapon
ActionManeuver
DistanceMelee 1
TargetOne creature or object
Power Roll+ 4
!12 damage; R < 2 dazed (save ends)
@17 damage; R < 3 dazed (save ends)
#21 damage; R < 4 dazed and restrained (save ends)
Force Dampener
The first time each round that the null is targeted by a strike, it takes a bane and the null halves any damage from it.
Rivalry
At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.
Source: Draw Steel: Monsters ·
printing 1.01