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Giant Zombie


Monster

Giant Zombie

Undead, Soulless
Level 4
Elite Brute
EV 24
3Size
6Speed
140Stamina
2Stability
6Free Strike
ImmunityCorruption 4, poison 4
Weakness
Movement
M+3Might
A-1Agility
R-2Reason
I+1Intuition
P+2Presence
l

Rotten Smash

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 3
TargetTwo creatures or objects
Power Roll+ 3
!9 damage
@14 damage; A < 2 grabbed
#17 damage; A < 3 grabbed
)

Knocking Heads

DistanceSelf
TargetSelf; see below
Trigger

The giant zombie grabs two creatures or objects, or starts their turn with two creatures or objects grabbed.

Effect

The creatures or objects are smashed together using Rotten Smash, which has a double edge.

*

Endless Knight

The first time the giant zombie is reduced to 0 Stamina by damage that isn't fire damage or holy damage and their body isn't destroyed, they instead have 50 Stamina and fall prone.

*

Negative Nerves

When the giant zombie is targeted by an ability that deals rolled damage, they halve the damage from a tier 1 outcome.

*Malice Features

At the start of any level 4 or higher undead's turn, you can spend Malice to activate one of the following features. Undead Malice (Level 4+ Malice Features)

*

Prior Malice Features

2-7+ Malice

The undead activates a Malice feature available to undead of level 3 or lower.

*

Blood Hunger

One undead acting this turn uses a signature ability against a creature who is bleeding. As a free triggered action, each undead within 5 squares of the first undead moves up to their speed and can make a free strike against the same target.

Source: Draw Steel: Monsters · printing 1.01