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Wraith


Monster

Wraith

Undead
Level 4
Horde Hexer
EV 6
1MSize
8Speed
25Stamina
1Stability
2Free Strike
ImmunityCorruption 4, poison 4
Weakness
MovementFly, hover
M-2Might
A+2Agility
R+1Reason
I+1Intuition
P+3Presence
l

Chilling Gravetouch

Signature
KeywordsMagicMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 3
!5 cold damage; P < 1 slowed (save ends)
@7 cold damage; P < 2 slowed (save ends)
#9 cold damage; P < 3 slowed (save ends)
Effect

Any living creature who dies from this damage rises at the start of the next round as a ghoul craver under the Director's control.

f

Hidden Movement

ActionManeuver
DistanceSelf
TargetSelf
Effect

The wraith turns invisible, moves up to their speed, and is visible again.

)

Stolen Vitality

KeywordsMagicRanged
ActionFree triggered action
DistanceRanged 5
TargetThe triggering creature
Trigger

An enemy within distance regains Stamina.

Effect

The target regains only half the Stamina, and the wraith regains the remaining Stamina.

*

Agonizing Phasing

The wraith can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the wraith moves through a creature, that creature takes 5 corruption damage and takes a bane on their next strike. The wraith doesn't take damage from being force moved into objects.

*Malice Features

At the start of any level 4 or higher undead's turn, you can spend Malice to activate one of the following features. Undead Malice (Level 4+ Malice Features)

*

Prior Malice Features

2-7+ Malice

The undead activates a Malice feature available to undead of level 3 or lower.

*

Blood Hunger

One undead acting this turn uses a signature ability against a creature who is bleeding. As a free triggered action, each undead within 5 squares of the first undead moves up to their speed and can make a free strike against the same target.

Source: Draw Steel: Monsters · printing 1.01