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Vampire Spawn


Monster

Vampire Spawn

Undead, Vampire
Level 4
Horde Harrier
EV 6
1MSize
5Speed
30Stamina
0Stability
2Free Strike
ImmunityCorruption 4, poison 4
Weakness
MovementClimb
M+2Might
A+3Agility
R-1Reason
I+1Intuition
P+2Presence
l

Exsanguinating Bite

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 3
!5 damage
@7 corruption damage; M < 2 bleeding (save ends)
#9 corruption damage; M < 3 bleeding (save ends)
Effect

The vampire spawn regains Stamina equal to any corruption damage dealt.

1 MaliceThe target takes an additional 3 corruption damage.
f

Vampiric Celerity

ActionManeuver
DistanceSelf
TargetSelf
Effect

The vampire spawn can shift 1 square, then move up to their speed. The next ability the vampire uses before the start of their next turn gains an edge.

*

Unslakable Bloodthirst

The vampire spawn has speed 10 while any creature within 10 squares of them is bleeding. The vampire spawn must use Exsanguinating Bite against a bleeding creature on their turn if they are able to.

*Malice Features

At the start of any level 4 or higher undead's turn, you can spend Malice to activate one of the following features. Undead Malice (Level 4+ Malice Features)

*

Prior Malice Features

2-7+ Malice

The undead activates a Malice feature available to undead of level 3 or lower.

*

Blood Hunger

One undead acting this turn uses a signature ability against a creature who is bleeding. As a free triggered action, each undead within 5 squares of the first undead moves up to their speed and can make a free strike against the same target.

Source: Draw Steel: Monsters · printing 1.01