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Iron Champion Doru


Monster

Iron Champion Doru

Humanoid, Soulless, War Dog
Level 10
Elite Brute
EV 48
1LSize
5Speed
260Stamina
2Stability
10Free Strike
Immunity
Weakness
Movement
M+5Might
A+4Agility
R+1Reason
I+4Intuition
P+2Presence
l

Houndaxe

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 2
TargetTwo creatures or objects
Power Roll+ 5
!15 damage
@21 damage; Doru gains an edge on his next power roll; M < 4 slide 3
#25 damage; Doru has a double edge on his next power roll; M < 5 slide 5
Effect

The damage from this ability can't be reduced in any way.

3 MaliceThis ability targets one additional target.
l

Bloody Whirlwind

KeywordsAreaWeapon
Distance3 burst
TargetEach creature and object in the area
Power Roll+ 5
!5 damage; A < 3 bleeding (save ends)
@11 damage; A < 4 bleeding (save ends)
#15 damage; A < 5 bleeding (save ends)
Effect

This ability deals an extra 5 damage for each winded target in the area.

f

Hunting Leap

KeywordsRanged
ActionManeuver
DistanceRanged 5
TargetOne creature or object
Effect

Doru jumps to an unoccupied space adjacent to the target, then can make a free strike against them. If the target is bleeding or winded, the distance of the ability becomes Ranged 10 and the free strike deals an extra 5 damage.

)

Laugh It Off

DistanceSelf
TargetSelf
Trigger

An enemy makes a strike against Doru.

Effect

The triggering strike takes a bane and Doru gains an edge on his next power roll.

*

Iron Juggernaut

Doru can't be made slowed or restrained. Additionally, he can move while grabbed, and a creature grabbing him moves along with him unless they let go.

*

The Scarless

Doru regains 10 Stamina at the start of each of his turns unless he took acid or fire damage since the start of his previous turn. Whenever he regains Stamina this way, the Director can spend 2 Malice to end one effect on Doru that can be ended by a saving throw.

*

Champion's Loyalty Collar

When Doru is reduced to 0 Stamina, his loyalty collar explodes, dealing 20 damage to each enemy and object within 3 squares of him.

*Malice Features

At the start of any level 10 or higher war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 10+ Malice Features)

*

Prior Malice Features

3-7 Malice

The war dog activates a Malice feature available to war dogs of level 9 or lower.

*

Cry Havoc

KeywordsAreaMagic
ActionManeuver
Distance3 burst
TargetEach enemy in the area
Power Roll+ 5
!7 psychic damage
@11 psychic damage; P < 4 frightened (save ends)
#14 psychic damage; P < 5 frightened (save ends)
Effect

Each war dog within distance deals an extra 15 damage with strikes until the end of their next turn. Additionally, they end any effect on them that can be ended by a saving throw or that ends at the end of their turn, then shift up to their speed and can make a free strike.

Special

This ability can't be used by a minion.

Source: Draw Steel: Monsters · printing 1.01