Iron Champion Doru¶
Iron Champion Doru
Houndaxe
The damage from this ability can't be reduced in any way.
Bloody Whirlwind
This ability deals an extra 5 damage for each winded target in the area.
Hunting Leap
Doru jumps to an unoccupied space adjacent to the target, then can make a free strike against them. If the target is bleeding or winded, the distance of the ability becomes Ranged 10 and the free strike deals an extra 5 damage.
Laugh It Off
An enemy makes a strike against Doru.
The triggering strike takes a bane and Doru gains an edge on his next power roll.
Iron Juggernaut
Doru can't be made slowed or restrained. Additionally, he can move while grabbed, and a creature grabbing him moves along with him unless they let go.
The Scarless
Doru regains 10 Stamina at the start of each of his turns unless he took acid or fire damage since the start of his previous turn. Whenever he regains Stamina this way, the Director can spend 2 Malice to end one effect on Doru that can be ended by a saving throw.
Champion's Loyalty Collar
When Doru is reduced to 0 Stamina, his loyalty collar explodes, dealing 20 damage to each enemy and object within 3 squares of him.
*Malice Features
At the start of any level 10 or higher war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 10+ Malice Features)
The war dog activates a Malice feature available to war dogs of level 9 or lower.
Cry Havoc
Each war dog within distance deals an extra 15 damage with strikes until the end of their next turn. Additionally, they end any effect on them that can be ended by a saving throw or that ends at the end of their turn, then shift up to their speed and can make a free strike.
This ability can't be used by a minion.