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Soulbinder Psyche


Monster

Soulbinder Psyche

Humanoid, Soulless, War Dog
Level 10
Elite Hexer
EV 48
1MSize
5Speed
220Stamina
1Stability
10Free Strike
Immunity
Weakness
MovementFly, hover
M+1Might
A+3Agility
R+3Reason
I+4Intuition
P+5Presence
l

Soulbind

Signature
KeywordsMagicRangedStrike
DistanceRanged 10
TargetTwo creatures or objects
Power Roll+ 5
!15 holy damage; R < 3 the target is soulbound (save ends)
@20 holy damage; R < 4 the target is soulbound (save ends)
#24 holy damage; R < 5 the target is soulbound (save ends)
Effect

A soulbound creature can't benefit from edges or double edges, and can't gain or use surges.

l

Soulstorm

KeywordsAreaMagicRanged
Distance3 cube within 10
TargetEach enemy in the area
Power Roll+ 5
!8 corruption damage; P < 3 weakened (EoT)
@12 corruption damage; P < 4 weakened (EoT)
#15 corruption damage; P < 5 weakened (EoT)
Effect

The area is difficult terrain until the start of Psyche's next turn At the start of each of her turns, Psyche can use a maneuver to maintain this effect, move the area up to 5 squares, and make the power roll against each creature in the area's new location.

1 MaliceUntil the start of Psyche's next turn, if this ability makes a creature weakened, that creature is also soulbound (save ends; see Soulbind above).
f

Command the Awakened

KeywordsMagicRanged
ActionManeuver
Distance5 burst
TargetEach soulbound enemy in the area
Effect

Each target takes 5 damage from a self-inflicted wound, and if they have M < 4 Psyche slides them up to 5 squares.

)

Spirit Form

DistanceSelf
TargetSelf
Trigger

An enemy moves within 2 squares of Psyche.

Effect

Psyche moves up to 5 squares, and has damage immunity 5 and ignores difficult terrain during this movement. The first time she moves through any creature during this movement, that creature takes 5 corruption damage.

)

Vengeance for the Slain

KeywordsRanged
ActionFree triggered action
DistanceRanged 10
TargetOne enemy
Trigger

A war dog within distance is made winded or reduced to 0 Stamina.

Effect

The target loses all their surges and takes 5 corruption damage.

1 MaliceThe target also takes a bane on their next strike.
*

Immortal Soul

When Psyche is reduced to 0 Stamina, her spirit surrounds the nearest war dog, who has damage immunity 2, deals an extra 5 damage on strikes, and can use the following Immortal Flare maneuver until the end of the encounter. That war dog also gains the Immortal Soul trait, and transfers this effect to the nearest war dog when they die.

f

Immortal Flare

KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetOne creature or object
Effect

The target takes 10 psychic damage.

*Malice Features

At the start of any level 10 or higher war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 10+ Malice Features)

*

Prior Malice Features

3-7 Malice

The war dog activates a Malice feature available to war dogs of level 9 or lower.

*

Cry Havoc

KeywordsAreaMagic
ActionManeuver
Distance3 burst
TargetEach enemy in the area
Power Roll+ 5
!7 psychic damage
@11 psychic damage; P < 4 frightened (save ends)
#14 psychic damage; P < 5 frightened (save ends)
Effect

Each war dog within distance deals an extra 15 damage with strikes until the end of their next turn. Additionally, they end any effect on them that can be ended by a saving throw or that ends at the end of their turn, then shift up to their speed and can make a free strike.

Special

This ability can't be used by a minion.

Source: Draw Steel: Monsters · printing 1.01