Skip to content

Soulbinder Psyche


Humanoid, Soulless, War Dog

Soulbinder Psyche

Level 10
Elite Hexer
EV 48
1MSize
5Speed
220Stamina
1Stability
10Free Strike
Immunity
Weakness
MovementFly, hover
With Captain
M+1Might
A+3Agility
R+3Reason
I+4Intuition
P+5Presence
ll
Main action

Soulbind

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 10
TargetTwo creatures or objects
Power Roll+ 5
!15 holy damage; R < 3 the target is soulbound (save ends)
@20 holy damage; R < 4 the target is soulbound (save ends)
#24 holy damage; R < 5 the target is soulbound (save ends)
Effect

A soulbound creature can't benefit from edges or double edges, and can't gain or use surges.

ll
Main action

Soulstorm

KeywordsAreaMagicRanged
ActionMain action
Distance3 cube within 10
TargetEach enemy in the area
Power Roll+ 5
!8 corruption damage; P < 3 weakened (EoT)
@12 corruption damage; P < 4 weakened (EoT)
#15 corruption damage; P < 5 weakened (EoT)
Effect

The area is difficult terrain until the start of Psyche's next turn At the start of each of her turns, Psyche can use a maneuver to maintain this effect, move the area up to 5 squares, and make the power roll against each creature in the area's new location.

1 MaliceUntil the start of Psyche's next turn, if this ability makes a creature weakened, that creature is also soulbound (save ends; see Soulbind above).
ff
Maneuver

Command the Awakened

KeywordsMagicRanged
ActionManeuver
Distance5 burst
TargetEach soulbound enemy in the area
Effect

Each target takes 5 damage from a self-inflicted wound, and if they have M < 4 Psyche slides them up to 5 squares.

))
Triggered action

Spirit Form

Keywords-
ActionTriggered action
DistanceSelf
TargetSelf
Trigger

An enemy moves within 2 squares of Psyche.

Effect

Psyche moves up to 5 squares, and has damage immunity 5 and ignores difficult terrain during this movement. The first time she moves through any creature during this movement, that creature takes 5 corruption damage.

))
Free triggered action

Vengeance for the Slain

KeywordsRanged
ActionFree triggered action
DistanceRanged 10
TargetOne enemy
Trigger

A war dog within distance is made winded or reduced to 0 Stamina.

Effect

The target loses all their surges and takes 5 corruption damage.

1 MaliceThe target also takes a bane on their next strike.
**
Trait

Immortal Soul

When Psyche is reduced to 0 Stamina, her spirit surrounds the nearest war dog, who has damage immunity 2, deals an extra 5 damage on strikes, and can use the following Immortal Flare maneuver until the end of the encounter. That war dog also gains the Immortal Soul trait, and transfers this effect to the nearest war dog when they die.

ff
Maneuver

Immortal Flare

KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetOne creature or object
Effect

The target takes 10 psychic damage.

Source: Draw Steel: Monsters · printing 1.01