Soulbinder Psyche¶
Soulbinder Psyche
Soulbind
A soulbound creature can't benefit from edges or double edges, and can't gain or use surges.
Soulstorm
The area is difficult terrain until the start of Psyche's next turn At the start of each of her turns, Psyche can use a maneuver to maintain this effect, move the area up to 5 squares, and make the power roll against each creature in the area's new location.
Command the Awakened
Each target takes 5 damage from a self-inflicted wound, and if they have M < 4 Psyche slides them up to 5 squares.
Spirit Form
An enemy moves within 2 squares of Psyche.
Psyche moves up to 5 squares, and has damage immunity 5 and ignores difficult terrain during this movement. The first time she moves through any creature during this movement, that creature takes 5 corruption damage.
Vengeance for the Slain
The target loses all their surges and takes 5 corruption damage.
Immortal Soul
When Psyche is reduced to 0 Stamina, her spirit surrounds the nearest war dog, who has damage immunity 2, deals an extra 5 damage on strikes, and can use the following Immortal Flare maneuver until the end of the encounter. That war dog also gains the Immortal Soul trait, and transfers this effect to the nearest war dog when they die.
Immortal Flare
The target takes 10 psychic damage.
*Malice Features
At the start of any level 10 or higher war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 10+ Malice Features)
The war dog activates a Malice feature available to war dogs of level 9 or lower.
Cry Havoc
Each war dog within distance deals an extra 15 damage with strikes until the end of their next turn. Additionally, they end any effect on them that can be ended by a saving throw or that ends at the end of their turn, then shift up to their speed and can make a free strike.
This ability can't be used by a minion.