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Logostician Vesper


Monster

Logostician Vesper

Soulless, War Dog
Level 10
Elite Controller
EV 48
2Size
10Speed
253Stamina
3Stability
10Free Strike
Immunity
Weakness
Movement
M+2Might
A+1Agility
R+5Reason
I+4Intuition
P+1Presence
l

Portal to the Firing Line

Signature
KeywordsAreaRangedWeapon
Distance5 x 3 line within 15
TargetEach creature and object in the area
Power Roll+ 5
!8 damage
@12 damage; I < 4 slowed (save ends)
#15 damage; I < 5 slowed (save ends)
Special

This ability targets only non-prone creatures.

Effect

A target creature can choose to drop prone, in which case the ability takes a bane against them.

2 MaliceThe area remains active until Vesper is reduced to 0 Stamina or until the end of the encounter. Any non-prone enemy who enters the area for the first time in a round or starts their turn there takes 15 damage, or 7 damage if they choose to fall prone.
l

Portal to the Mantle

KeywordsAreaMagicRanged
Distance3 cube within 15
TargetEach creature and object in the area
Power Roll+ 5
!8 fire damage
@12 fire damage
#15 fire damage
Effect

The area is difficult terrain. Any creature who enters the area for the first time in a round or starts their turn there takes 10 fir damage. Until the end of the encounter, the size of the area increases by 1 at the start of each round.

f

Portal to the Void

KeywordsAreaMagicRanged
ActionManeuver
Distance5 cube within 15
TargetEach creature and object in the area
Power Roll+ 5
!A < 4 pull 3 toward the center of the area
@A < 5 pull 3 toward the center of the area
#Pull 3 toward the center of the area
Effect

A portal appears at the center of the area. Any creature at the center of the area when this ability is used or who is pulled into the center for the first time in a round takes 10 sonic damage.

2 MaliceThe area remains active and deals its damage until Vesper is reduced to 0 Stamina or until the end of the encounter. Any creature who enters the area and has A < 4 is pulled 3 squares toward the center of the area. Any creature who starts their turn in the area and has M < 4 is slowed until the end of their turn.
)

Portal to the Sky

KeywordsRanged
DistanceRanged 3
TargetOne enemy
Trigger

The target moves within distance of Vesper.

Effect

The target is dropped through a portal, which teleports them up to 7 squares above a space within 15 squares.

*

Living Logistics Network

Each ally who starts their turn within 10 squares of Vesper can teleport whenever they willingly move until the end of their turn. Whenever an affected ally teleports, they deal an extra 5 damage on their next strike.

*

Crash and Burn

When Vesper is reduced to 0 Stamina, they move up to their speed and then explode, dealing 4d6 damage to each adjacent enemy and object. Any enemy who takes more than 14 damage this way vertically slides 5 squares.

*Malice Features

At the start of any level 10 or higher war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 10+ Malice Features)

*

Prior Malice Features

3-7 Malice

The war dog activates a Malice feature available to war dogs of level 9 or lower.

*

Cry Havoc

KeywordsAreaMagic
ActionManeuver
Distance3 burst
TargetEach enemy in the area
Power Roll+ 5
!7 psychic damage
@11 psychic damage; P < 4 frightened (save ends)
#14 psychic damage; P < 5 frightened (save ends)
Effect

Each war dog within distance deals an extra 15 damage with strikes until the end of their next turn. Additionally, they end any effect on them that can be ended by a saving throw or that ends at the end of their turn, then shift up to their speed and can make a free strike.

Special

This ability can't be used by a minion.

Source: Draw Steel: Monsters · printing 1.01