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Bendrak


Monster

Bendrak

Abyssal, Demon
Level 2
Horde Hexer
EV 4
1LSize
5Speed
15Stamina
0Stability
2Free Strike
Immunity
WeaknessHoly 3
Movement
M+0Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
l

Warp Perceptions

Signature
KeywordsMagicRangedStrike
DistanceRanged 10
TargetOne creature
Power Roll+ 2
!4 psychic damage
@5 psychic damage; P < 1 weakened (save ends)
#7 psychic damage; P < 2 weakened (save ends)
Effect

If the target makes a strike while weakened this way, the bendrak can choose a second target within distance for the strike. The first target takes half of any damage from the strike and the second target takes any remaining damage.

f

Vanish

KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetSelf or one ally
Effect

The target is invisible until the start of their next turn. They can then move up to 3 squares and attempt to hide.

*

Lethe

While the bendrak is winded, they gain an edge on strikes, and any strike made against them gains an edge.

*

Soulsight

Any creature within 2 squares of the bendrak can't be hidden from them.

*Malice Features

At the start of any demon's turn, you can spend Malice to activate one of the following features. Demon Malice (Level 1+ Malice Features)

*

Soulburn

Each demon acting this turn has a double edge on abilities.

*

Abyssal Evolution

A demon minion of your choice transforms into a non-minion horde demon of the same level.

*

Abyssal Rift

Two size 2 rifts to the Abyssal Wasteland appear at locations of your choice. Any demon can use an abyssal rift as a portal to another abyssal rift in the encounter, moving into any space in one rift and appearing immediately in any unoccupied space in the other rift. A non-demon who enters a rift for the first time in a round or starts their turn there takes corruption damage equal to the level of the highest-level demon on the encounter map. An abyssal rift is an immovable object that has 25 Stamina, damage immunity 2, and holy weakness 5. The rift closes when there are no demons remaining on the encounter map. Additionally, a creature who has the Magic or Psionics skill can make a Reason test or Intuition test as a maneuver while adjacent to a rift to destabilize and close it.

Source: Draw Steel: Monsters · printing 1.01