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Remasch


Monster

Remasch

Abyssal, Demon
Level 2
Horde Ambusher
EV 4
1SSize
5Speed
20Stamina
0Stability
3Free Strike
Immunity
WeaknessHoly 3
MovementTeleport
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+2Presence
l

Abyssal Strike

Signature
KeywordsMagicMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 2
!5 damage; the remasch can teleport up to 2 squares
@6 damage; the remasch can teleport up to 3 squares
#8 damage; the remasch can teleport up to 5 squares
5 MaliceThe remasch takes an adjacent creature with them when they teleport. The creature appears in an unoccupied space adjacent to the remasch's destination.
f

Grasping Shadow

KeywordsMagic
ActionManeuver
DistanceSelf
TargetSelf
Effect

The remasch can teleport up to 2 squares and uses Abyssal Strike.

*

Lethe

While the remasch is winded, they gain an edge on strikes, and any strike made against them gains an edge.

*

Soulsight

Any creature within 2 squares of the remasch can't be hidden from them.

*Malice Features

At the start of any demon's turn, you can spend Malice to activate one of the following features. Demon Malice (Level 1+ Malice Features)

*

Soulburn

Each demon acting this turn has a double edge on abilities.

*

Abyssal Evolution

A demon minion of your choice transforms into a non-minion horde demon of the same level.

*

Abyssal Rift

Two size 2 rifts to the Abyssal Wasteland appear at locations of your choice. Any demon can use an abyssal rift as a portal to another abyssal rift in the encounter, moving into any space in one rift and appearing immediately in any unoccupied space in the other rift. A non-demon who enters a rift for the first time in a round or starts their turn there takes corruption damage equal to the level of the highest-level demon on the encounter map. An abyssal rift is an immovable object that has 25 Stamina, damage immunity 2, and holy weakness 5. The rift closes when there are no demons remaining on the encounter map. Additionally, a creature who has the Magic or Psionics skill can make a Reason test or Intuition test as a maneuver while adjacent to a rift to destabilize and close it.

Source: Draw Steel: Monsters · printing 1.01