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Torlas


Monster

Torlas

Abyssal, Demon
Level 1
Horde Controller
EV 3
1SSize
5Speed
10Stamina
0Stability
1Free Strike
Immunity
WeaknessHoly 3
Movement
M+0Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
l

Floor to Flesh

Signature
KeywordsAreaMagicRanged
Distance3 cube within 10
TargetEach enemy in the area
Power Roll+ 2
!Slide 3
@Slide 4
#Slide 5
Effect

The ground in the area turns into a morass of spongy flesh before the targets are force moved. Until the start of the torlas's next turn, the area is difficult terrain, and each creature who moves in the area takes 1 damage for each square moved.

f

Grasping Tendons

KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetThree creatures
Effect

The torlas pulls each target up to 3 squares.

*

Lethe

While the torlas is winded, they gain an edge on strikes, and any strike made against them gains an edge.

*

Soulsight

Any creature within 2 squares of the torlas can't be hidden from them.

*Malice Features

At the start of any demon's turn, you can spend Malice to activate one of the following features. Demon Malice (Level 1+ Malice Features)

*

Soulburn

Each demon acting this turn has a double edge on abilities.

*

Abyssal Evolution

A demon minion of your choice transforms into a non-minion horde demon of the same level.

*

Abyssal Rift

Two size 2 rifts to the Abyssal Wasteland appear at locations of your choice. Any demon can use an abyssal rift as a portal to another abyssal rift in the encounter, moving into any space in one rift and appearing immediately in any unoccupied space in the other rift. A non-demon who enters a rift for the first time in a round or starts their turn there takes corruption damage equal to the level of the highest-level demon on the encounter map. An abyssal rift is an immovable object that has 25 Stamina, damage immunity 2, and holy weakness 5. The rift closes when there are no demons remaining on the encounter map. Additionally, a creature who has the Magic or Psionics skill can make a Reason test or Intuition test as a maneuver while adjacent to a rift to destabilize and close it.

Source: Draw Steel: Monsters · printing 1.01