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Pitling


Monster

Pitling

Abyssal, Demon
Level 1
Minion Artillery
EV 3 for four minions
1TSize
5Speed
3Stamina
0Stability
2Free Strike
Immunity
WeaknessHoly 3
MovementFly
With Captain+2 bonus to speed
M-2Might
A+2Agility
R-2Reason
I-2Intuition
P-2Presence
l

Spit

Signature
KeywordsRangedStrikeWeapon
DistanceRanged 10
TargetOne creature per minion
Power Roll+ 2
!2 poison damage
@4 poison damage
#5 poison damage
*

Horrid Stench

Any enemy who has three or more pitlings within 2 squares of them can't regain Stamina.

*

Soulsight

Any creature within 2 squares of the pitling can't be hidden from them.

*Malice Features

At the start of any demon's turn, you can spend Malice to activate one of the following features. Demon Malice (Level 1+ Malice Features)

*

Soulburn

Each demon acting this turn has a double edge on abilities.

*

Abyssal Evolution

A demon minion of your choice transforms into a non-minion horde demon of the same level.

*

Abyssal Rift

Two size 2 rifts to the Abyssal Wasteland appear at locations of your choice. Any demon can use an abyssal rift as a portal to another abyssal rift in the encounter, moving into any space in one rift and appearing immediately in any unoccupied space in the other rift. A non-demon who enters a rift for the first time in a round or starts their turn there takes corruption damage equal to the level of the highest-level demon on the encounter map. An abyssal rift is an immovable object that has 25 Stamina, damage immunity 2, and holy weakness 5. The rift closes when there are no demons remaining on the encounter map. Additionally, a creature who has the Magic or Psionics skill can make a Reason test or Intuition test as a maneuver while adjacent to a rift to destabilize and close it.

Source: Draw Steel: Monsters · printing 1.01