Skip to content

Chorogaunt


Monster

Chorogaunt

Abyssal, Demon
Level 3
Leader
EV 20
1LSize
5Speed
120Stamina
2Stability
5Free Strike
Immunity
WeaknessHoly 5
Movement
M+2Might
A+2Agility
R+2Reason
I+2Intuition
P+3Presence
l

Agonizing Harmony

Signature
KeywordsAreaWeapon
Distance5 burst
TargetEach enemy in the area
Power Roll+ 3
!4 psychic damage; I < 1 slowed (save ends)
@7 psychic damage; I < 2 slowed (save ends)
#10 psychic damage; I < 3 slowed (save ends)
Effect

One ally within 10 squares of the chorogaunt shifts up to their speed.

f

Chaotic Entrancing Harmony

KeywordsArea
ActionManeuver
Distance10 burst
TargetEach enemy in the area
Effect

The chorogaunt slides each target up to 3 squares, ignoring stability.

)

I Thrive on Pain

KeywordsMagic
DistanceSelf
TargetSelf
Trigger

The chorogaunt is targeted by a strike.

Effect

Any damage from the strike is halved, and the chorogaunt's abilities deal an extra 3 damage until the end of their next turn.

*

End Effect

At the end of each of their turns, the chorogaunt can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

*

Lethe

While the chorogaunt is winded, they gain an edge on strikes, and any strike made against them gains an edge.

*

Soulsight

Any creature within 2 squares of the chorogaunt can't be hidden from them.

*Villain Actions
*

Frightening Tones

Villain Action 1
KeywordsRanged
DistanceRanged 10
TargetThree enemies
Effect

Each target must choose between taking 5 psychic damage, or being frightened (save ends).

*

Bully the Weak

Villain Action 2
KeywordsMagicRanged
DistanceRanged 10
TargetOne ally
Effect

The chorogaunt kills the target, and each other ally in the encounter deals an extra 3 damage with strikes until the end of the round. The Director gains Malice equal to the number of heroes in the encounter.

*

Running Cacophony

Villain Action 3
KeywordsMagic
DistanceSelf
TargetSelf
Effect

The chorogaunt shifts up to their speed, uses Agonizing Harmony, shifts up to their speed, and then uses Agonizing Harmony again.

*Malice Features

At the start of any demon's turn, you can spend Malice to activate one of the following features. Demon Malice (Level 1+ Malice Features)

*

Soulburn

Each demon acting this turn has a double edge on abilities.

*

Abyssal Evolution

A demon minion of your choice transforms into a non-minion horde demon of the same level.

*

Abyssal Rift

Two size 2 rifts to the Abyssal Wasteland appear at locations of your choice. Any demon can use an abyssal rift as a portal to another abyssal rift in the encounter, moving into any space in one rift and appearing immediately in any unoccupied space in the other rift. A non-demon who enters a rift for the first time in a round or starts their turn there takes corruption damage equal to the level of the highest-level demon on the encounter map. An abyssal rift is an immovable object that has 25 Stamina, damage immunity 2, and holy weakness 5. The rift closes when there are no demons remaining on the encounter map. Additionally, a creature who has the Magic or Psionics skill can make a Reason test or Intuition test as a maneuver while adjacent to a rift to destabilize and close it.

Source: Draw Steel: Monsters · printing 1.01