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Aeolyxria the Uncanny


Monster

Aeolyxria the Uncanny

Draconian, Dragon, Humanoid
Level 6
Elite Controller
EV 32
1MSize
5Speed
140Stamina
2Stability
7Free Strike
ImmunityPoison 6
Weakness
MovementFly
M-1Might
A+2Agility
R+2Reason
I+3Intuition
P+1Presence
l

Spittlesplash

Signature
KeywordsRangedStrikeWeapon
DistanceRanged 10
TargetTwo enemies
Power Roll+ 3
!10 poison damage; M < 1 slowed (save ends)
@15 poison damage; M < 2 slowed (save ends)
#18 poison damage; M < 3 slowed (save ends)
l

Experimental Treasure

KeywordsMagicRangedStrike
DistanceRanged 10
TargetTwo creatures or objects
Power Roll+ 3
!The targets regains 10 Stamina.
@12 corruption damage; A < 2 weakened (save ends)
#12 lightning damage; A < 2 bleeding (save ends)
Effect

The first time in an encounter that Aeolyxria makes a power roll for this ability, she can subsequently use the outcome of that roll instead of rolling whenever she uses this ability until the end of the encounter.

2+ MaliceThe ability targets one additional target for each 2 Malice spent.
f

Elevate

KeywordsAreaRanged
ActionManeuver
Distance1 cube within 5
TargetSpecial
Effect

The ground in the area rises 5 squares, creating a pillar of dirt. Any creature in the area moves with the ground to its new elevation.

1+ MaliceAeolyxria creates an additional pillar for each Malice spent.
)

Blood For Blood

KeywordsRangedWeapon
DistanceRanged 5
TargetOne creature
Power Roll+ 3
!7 poison damage; A < 2 bleeding (save ends)
@12 poison damage; A < 3 bleeding (save ends)
#15 poison damage; bleeding (save ends)
Trigger

An ally is made bleeding by the target.

*

That's Our Opening!

The Director gains 1 Malice whenever Aeolyxria imposes a condition on an enemy.

*Malice Features

At the start of any draconian's turn, you can spend Malice to activate one of the following features. Draconian Malice

*

Guarding Gale

A draconian acting this turn flaps their wings and creates a mighty gale. Each creature adjacent to the draconian is pushed up to 4 squares, and if they have M < 2, they are knocked prone.

*

Breath Weapon

KeywordsAreaMagic
Distance4 x 2 line within 1
TargetEach enemy in the area
Power Roll+ 3
!6 damage
@10 damage
#13 damage
Special

The damage dealt by this ability matches a damage type the draconian has immunity to.

*

Scaleshatter Burst

KeywordsAreaMagic
Distance2 burst
TargetEach enemy in the area
Power Roll+ 3
!7 damage
@13 damage
#16 damage
Effect

The draconian's scales shatter from battle damage. The draconian has damage weakness 5 but can take two turns per round until the end of the encounter.

Source: Draw Steel: Monsters · printing 1.01