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Locratix the Morningstar


Monster

Locratix the Morningstar

Draconian, Dragon, Humanoid
Level 6
Elite Harrier
EV 32
1MSize
8Speed
160Stamina
2Stability
7Free Strike
ImmunityAcid 6
Weakness
MovementFly
M+1Might
A+3Agility
R+1Reason
I+2Intuition
P+2Presence
l

Skewer

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 3
!10 damage
@15 damage; M < 1 slowed (save ends)
#18 damage; M < 2 slowed (save ends)
Effect

Locratix deals 6 damage to each creature or object in a 2 x 1 line behind the target.

l

Acidic Stun

KeywordsAreaMagic
Distance3 x 1 line within 1
TargetEach enemy in the area
Power Roll+ 3
!7 acid damage; M < 1 dazed (save ends)
@12 acid damage; M < 2 dazed (save ends)
#15 acid damage; M < 3 dazed (save ends)
Effect

While dazed this way, a target takes an extra 6 damage from Locratix's abilities.

f

Takeoff

ActionManeuver
DistanceSelf
TargetSelf
Effect

Locratix flies up to her speed. Any creature adjacent to the space on the ground she took off from who has A < 2 is knocked prone.

)

Stay Back!

KeywordsMelee
DistanceMelee 2
TargetThe triggering creature
Power Roll+ 3
!7 acid damage; A < 1 the target's speed is 0 (EoT)
@12 acid damage; A < 2 the target's speed is 0 (EoT)
#15 acid damage; A < 3 the target's speed is 0 (EoT)
Trigger

A creature within distance moves or is force moved.

*

Flighty

When Locratix deals rolled damage to an enemy, that enemy can't use Locratix as the trigger for any of their triggered actions until the start of Locratix's next turn.

*

Absorbing Scales

When Locratix takes damage of any type for which she has damage immunity, she has damage immunity 6 against the next strike made against her.

*Malice Features

At the start of any draconian's turn, you can spend Malice to activate one of the following features. Draconian Malice

*

Guarding Gale

A draconian acting this turn flaps their wings and creates a mighty gale. Each creature adjacent to the draconian is pushed up to 4 squares, and if they have M < 2, they are knocked prone.

*

Breath Weapon

KeywordsAreaMagic
Distance4 x 2 line within 1
TargetEach enemy in the area
Power Roll+ 3
!6 damage
@10 damage
#13 damage
Special

The damage dealt by this ability matches a damage type the draconian has immunity to.

*

Scaleshatter Burst

KeywordsAreaMagic
Distance2 burst
TargetEach enemy in the area
Power Roll+ 3
!7 damage
@13 damage
#16 damage
Effect

The draconian's scales shatter from battle damage. The draconian has damage weakness 5 but can take two turns per round until the end of the encounter.

Source: Draw Steel: Monsters · printing 1.01