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Dorzinuuth the Base


Monster

Dorzinuuth the Base

Draconian, Dragon, Humanoid
Level 6
Leader
EV 32
2Size
5Speed
180Stamina
3Stability
7Free Strike
ImmunityLightning 6
Weakness
MovementFly, hover
M+4Might
A+1Agility
R+1Reason
I+2Intuition
P+3Presence
l

Punishing Flail

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 4
!11 damage; M < 2 prone
@16 damage; M < 3 prone
#19 damage; M < 4 prone
2 MaliceIf the target has M < 4, they are also bleeding (save ends).
f

I'll Cut A Path

KeywordsAreaWeapon
ActionManeuver
Distance5 x 2 line within 1
TargetEach enemy in the area
Power Roll+ 4
!7 damage
@13 damage; M < 3 prone
#15 damage; M < 4 prone
Effect

Before the power roll is made, Dorzinuuth shifts to an unoccupied space adjacent to the end of the line.

)

Watch Your Six!

KeywordsMelee
DistanceMelee 1
TargetOne ally
Trigger

An ally within distance takes damage while Dorzinuuth isn't flying.

Effect

Dorzinuuth shields the triggering ally with his wings, halving the damage.

*

End Effect

At the end of each of his turns, Dorzinuuth can take 10 damage to end one effect on him that can be ended by a saving throw. This damage can't be reduced in any way.

*

Remember Your Oath

If Dorzinuuth hears a creature recite the Dragon Phalanx oath, he takes a bane on strikes made against that character until the end of the encounter.

*

Sheltering Wings

While Dorzinuuth isn't flying, strikes made against him take a bane.

*Villain Actions
*

Roaring Gambit

KeywordsArea
Distance5 burst
TargetEach enemy in the area
!Frightened (save ends)
@Frightened (EoT)
#No effect.
Effect

Dorzinuuth lets loose a powerful roar. Each target makes a Reason test.

Effect

Each ally in the area gains an edge on their next strike.

*

Wings of Second Wind

KeywordsArea
Distance10 burst
TargetSelf and each ally in the area
Effect

Each target shifts or flies up to their speed and regains 10 Stamina.

*

Snap, Crackle, Pop

KeywordsAreaMagic
Distance5 burst
TargetEach ally in the area
Effect

Dorzinuuth covers the targets in an electrifying mesh. Whenever a target takes damage from a melee ability, the attacker takes 6 lightning damage.

*Malice Features

At the start of any draconian's turn, you can spend Malice to activate one of the following features. Draconian Malice

*

Guarding Gale

A draconian acting this turn flaps their wings and creates a mighty gale. Each creature adjacent to the draconian is pushed up to 4 squares, and if they have M < 2, they are knocked prone.

*

Breath Weapon

KeywordsAreaMagic
Distance4 x 2 line within 1
TargetEach enemy in the area
Power Roll+ 3
!6 damage
@10 damage
#13 damage
Special

The damage dealt by this ability matches a damage type the draconian has immunity to.

*

Scaleshatter Burst

KeywordsAreaMagic
Distance2 burst
TargetEach enemy in the area
Power Roll+ 3
!7 damage
@13 damage
#16 damage
Effect

The draconian's scales shatter from battle damage. The draconian has damage weakness 5 but can take two turns per round until the end of the encounter.

Source: Draw Steel: Monsters · printing 1.01