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Shadow Elf Duskcaller


Monster

Shadow Elf Duskcaller

Fey, Humanoid, Shadow Elf
Level 5
Platoon Controller
EV 14
1MSize
5Speed
60Stamina
0Stability
6Free Strike
Immunity
Weakness
MovementClimb
M+0Might
A+3Agility
R+3Reason
I+2Intuition
P+1Presence
l

Night Knife

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 3
!9 damage
@13 damage
#16 damage
Effect

If the duskcaller has concealment, they can target one additional creature or object.

f

The Lay of Cor'thoroth

KeywordsAreaMagicRanged
ActionManeuver
Distance2 cube within 3
TargetSpecial
Effect

Until the start of the duskcaller's next turn, the area is filled with darkness.

2 MaliceThe size of the cube increases by 3.
*

Of the Umbra

The duskcaller ignores concealment created by darkness. While the duskcaller is in direct sunlight, they have damage weakness 3. While the duskcaller has concealment, they have damage immunity 3.

*Malice Features

At the start of any shadow elf's turn, you can spend Malice to activate one of the following features. Shadow Elf Malice

*

Watch Me Disappear

Each shadow elf acting this turn can attempt to hide as a free maneuver if they have concealment.

*

Extra Dimension

When any shadow elf acting this turn makes a strike against a target who has I < 2 in addition to the strike's regular effects, the target is bleeding (save ends) or slowed (save ends).

*

Home Is Where the Hurt Is

The shadow elves synthesize a concentrated pocket manifold reminiscent of Equinox and graft it onto the encounter map. Until the end of the encounter, all creatures can see shadow elves in full color, and shadow elves no longer benefit from their Of the Umbra trait. Additionally, the potency of all shadow elf abilities increases by 2, and any enemy making a saving throw against an effect imposed by a shadow elf ability must roll an 8 or higher as they feel the effect across two worlds.

Source: Draw Steel: Monsters · printing 1.01