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Shadow Elf Moondancer


Monster

Shadow Elf Moondancer

Fey, Humanoid, Shadow Elf
Level 5
Platoon Harrier
EV 14
1MSize
7Speed
70Stamina
0Stability
6Free Strike
Immunity
Weakness
MovementClimb
M+1Might
A+3Agility
R+1Reason
I+2Intuition
P+0Presence
l

Crescent Sweep

Signature
KeywordsChargeMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 3
!9 damage
@13 damage
#16 damage
Effect

Until the end of the current turn, the moondancer ignores opportunity attacks from the target.

)

Dissolve

KeywordsMagic
DistanceSelf
TargetSelf
Trigger

The moondancer takes damage from a strike.

Effect

The moondancer can teleport up to 10 squares to a space with concealment created by darkness.

*

Of the Umbra

The moondancer ignores concealment created by darkness. While the moondancer is in direct sunlight, they have damage weakness 3. While the moondancer has concealment, they have damage immunity 3.

*Malice Features

At the start of any shadow elf's turn, you can spend Malice to activate one of the following features. Shadow Elf Malice

*

Watch Me Disappear

Each shadow elf acting this turn can attempt to hide as a free maneuver if they have concealment.

*

Extra Dimension

When any shadow elf acting this turn makes a strike against a target who has I < 2 in addition to the strike's regular effects, the target is bleeding (save ends) or slowed (save ends).

*

Home Is Where the Hurt Is

The shadow elves synthesize a concentrated pocket manifold reminiscent of Equinox and graft it onto the encounter map. Until the end of the encounter, all creatures can see shadow elves in full color, and shadow elves no longer benefit from their Of the Umbra trait. Additionally, the potency of all shadow elf abilities increases by 2, and any enemy making a saving throw against an effect imposed by a shadow elf ability must roll an 8 or higher as they feel the effect across two worlds.

Source: Draw Steel: Monsters · printing 1.01