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Shadow Elf Panther


Monster

Shadow Elf Panther

Fey, Humanoid, Shadow Elf
Level 4
Platoon Brute
EV 12
1MSize
5Speed
70Stamina
0Stability
6Free Strike
Immunity
Weakness
MovementClimb
M+3Might
A+2Agility
R-1Reason
I+1Intuition
P+1Presence
l

Dusk Cleave

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 3
!9 damage
@13 damage
#16 damage; I < 3 bleeding (save ends)
Effect

The panther can make a free strike against a creature or object adjacent to the target.

l

Bladestorm

KeywordsAreaWeapon
Distance2 burst
TargetEach enemy in the area
Power Roll+ 3
!5 corruption damage
@8 corruption damage; I < 2 dazed (save ends)
#10 corruption damage; I < 3 dazed (save ends)
Effect

The panther has a double edge on strikes against targets dazed this way.

*

Of the Umbra

The panther ignores concealment created by darkness. While the panther is in direct sunlight, they have damage weakness 3. While the panther has concealment, they have damage immunity 3.

*Malice Features

At the start of any shadow elf's turn, you can spend Malice to activate one of the following features. Shadow Elf Malice

*

Watch Me Disappear

Each shadow elf acting this turn can attempt to hide as a free maneuver if they have concealment.

*

Extra Dimension

When any shadow elf acting this turn makes a strike against a target who has I < 2 in addition to the strike's regular effects, the target is bleeding (save ends) or slowed (save ends).

*

Home Is Where the Hurt Is

The shadow elves synthesize a concentrated pocket manifold reminiscent of Equinox and graft it onto the encounter map. Until the end of the encounter, all creatures can see shadow elves in full color, and shadow elves no longer benefit from their Of the Umbra trait. Additionally, the potency of all shadow elf abilities increases by 2, and any enemy making a saving throw against an effect imposed by a shadow elf ability must roll an 8 or higher as they feel the effect across two worlds.

Source: Draw Steel: Monsters · printing 1.01